Collision in TV3DEngine. TVMesh | TVMesh.Collision( linestart As D3DVECTOR, lineend As D3DVECTOR, CheckType As CONST_TV_TESTTYPE, Ret_Distance As Single) |
| linestart | Start point of the line test |
| lineend | End point of the line test |
| CheckType | Defines the type of test that will be done for collision detection. Bounding box or bounding sphere are the fastest ones, but give less accurate information. |
| Ret_Distance (Optional, value = 0) | Returns the distance from t |
| Boolean | Returns True if there was a collision with an element of the mesh. |
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