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Author Topic: tv3d and physx  (Read 415 times)
TADS
Community Member
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Posts: 7


« on: July 27, 2011, 05:39:18 PM »

hi all... i ahve been working on making something work with tv3d and physx in vb.net...

i have both engines loading... and 2 meshes loaded into tv3d and created a goundplane and a box in physx (witch you cant see) but i want to know....

how do i get the position of the physx shapes so i can attach the tv3d mesh to it? i know you wont see anything that you make with physx in tv3d scene as its just a physics engine... thats why i want to attach a 3d model to it

any help on this would be brill

Kev
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Mithrandir
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Posts: 325


« Reply #1 on: July 27, 2011, 06:20:45 PM »

You have to move the meshes manually before you render them. The easiest way is to set the matrix.

There was a post about the integration of PhysX on the forum some time ago, search for it.
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