Hi,
I like to/need to come back to the fixseams-problem.
http://www.truevision3d.com/forums/tv3d_sdk_65/fixseams_problem-t17630.0.html;msg120873#msg120873http://www.truevision3d.com/forums/tv3d_sdk_65/fixseams_fixed-t17826.0.html;msg122251#msg122251I prepared a small test-project in vb.net 2005:
http://www.ttqv2.de/tmp_tom/tv3d/fixseamstest.zipIt loads two landscapes, which are perfectly fitting together:

On loading of the landscapes, the boundingbox is calculated in Sub CheckBoundingBoxes(land).
Here is the first problem, because the minimum y-value as returned from land.GetBoundingBox() is always 0, which is wrong. To confirm I read the y-values with GetHeightArray().
Then, second problem, I call land(1).FixSeams(land(0)) to adjust the normal-vectors of the edge where the landscapes touches to give a smooth transition.
This is totally ignored, nothing happens, but on the other side of the landscape, the y-values are suddenly flipped up


Is it a bug in FixSeams? Am I wrong somewhere?
I would like to have the edge between the two landscapes in a way smoothened, that it lookes like one big landscape, no visible edges anymore. Since the y-values are ok, so there is no need to adjust altitude-values, it only has to do with the normals, I think.
Best reards,
Tom