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Author Topic: Something like Physics.Moverelative?  (Read 499 times)
bbence
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« on: March 07, 2005, 05:38:12 PM »

Right now I'm thinking about using a sphere for representing my Actor (enemy) models. So I have loaded the tva file and created a sphere Mesh for it which I'm using as a reference so that if the Mesh is moved, the position of the Actor is also updated. But I'm currently using the built in MoveRelative function for moving my AI Actors, and I can't think of good solution for doing something similar with the Physics object. Maybe some pointers would help if anyone has some ideas. The reason I'm wanting to "combine" the Actor with the Physics interface is pretty obvious I think, this way I wouldn't have to worry much about collosion, but the biggest advance is that this way I can code a perfect transition from different objects in TV, like multiple Landscapes and, in the future, TVO, because this way Physics will interact with everything I literally care to throw at it. Smiley
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