Hi, do alphamapped models in ModelView show up correctly? I cant get it to work.
Has anyone a link to a working model which uses alphamaps?
Do alphamaps use the alpha channel or is it a white to black color thing?
If i have a diffuse map and load an alphamap, will the alphamap use the same UV Set?
Are alphamaps, bumbmaps etc. bound to a certain texture layer?
Is it possible to blend bumpmaps etc. with alphamaps or does 6.5 support custom texture blending (blendmodes) now?
Maybe the problem is that i load a textured model and add the alphamap later?
Couldnt find much information how materials or texturing work in 6.5, so forgive me that i have to ask for the way