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Author Topic: SetBoneRotation does not seem to be working  (Read 527 times)
bbence
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« on: March 11, 2005, 11:38:56 AM »

I'm converting my game to Adler3d, and most of the functionilty remains the same, but SetBoneRotation does not seem to work for me. I'm using it for rotating the gun of an enemy  Actor model, that is setting an angle "offset" for it to be where it should (in the hands of the model).
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SylvainTV
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« Reply #1 on: March 15, 2005, 06:53:12 AM »

hmm?

sounds weird. Nobody reported this yet Smiley I will look
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Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

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bbence
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« Reply #2 on: March 15, 2005, 08:28:48 AM »

OK, I'll check this again and see what can be wrong, if there's something specific.
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