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Author Topic: Request: Array versions of some functions  (Read 2522 times)
Hypnotron
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« on: May 23, 2007, 12:21:45 AM »

There are some functions that have D3D equivalent functions that can accept arrays.  It'd be very useful to have TV3D versions that wrap these so that we dont have to make a bunch of calls for an array of data

TVMath.TVVec3TransformCoord()
TVMath.TVVec3Transform()

TVMath.Project3DPointTo2D()
TVScreen2DImmediate.Math_3DPointTo2D()  <-- im assuming this is essentially a duplicate function to the above?

The above would be the equivalent of D3DXVec3ProjectArray() but there's also missing the tv3d equivalent of

D3DXVec3UnprojectArray()  <-- this would be useful in code im writing write now and which reminded me i'd been meaning to ask about the array versions of TransformCoord and Project3dPointTo2D....

virtually all of the  
TVScreen2DImmediate.Draw_*   calls should have versions that accept an array.

also still waiting on GetGeometryEX  
see http://www.truevision3d.com/phpBB2/viewtopic.php?t=15093

I know Sylvain could crank these out in about 15 minutes.  Cheesy
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Waterman
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« Reply #1 on: May 23, 2007, 12:04:26 PM »

I didn't read the details above, but i 2nd everything that contains "array" :-).
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Things should be described as simply as possible - but not simpler [A. Einstein]
Hypnotron
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« Reply #2 on: October 26, 2007, 02:58:25 AM »

also, same for Get/SetBoneMatrix

would be nice if you could get/set them in one call.  I had written a Request bug for these things but sadly it got closed without any resolution.

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newborn
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« Reply #3 on: November 07, 2007, 10:48:46 PM »

*bump*

this is for Sylvain:

would it be possible to have TVMath.Get3DFrom2D (using D3DXVec3UnprojectArray)?
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newborn
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« Reply #4 on: November 08, 2007, 01:27:04 AM »

... or if someone could point me out how to import that directx function into a vb.net project, it would be as good...
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Hypnotron
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« Reply #5 on: November 08, 2007, 03:58:29 AM »

heh.  I bet i know what you're using that for Smiley

didnt see this post before i replied to your imposter post.  Looks like you already figured it out.
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