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Author Topic: Realistic Rain  (Read 503 times)
Qbasic8
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« on: June 29, 2009, 12:26:16 PM »

What is the best way of creating realistic looking rain?  I tried before but whatever I did made it look like just lines coming down the screen. I was playing around with texture shape, etc... but it looked horrible!!
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Populous - Tribal Conquest. 25% completed.
King Warg
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« Reply #1 on: July 04, 2009, 11:20:40 AM »

TC uses a particle effect for the rain, but it's not very visible unless you get close.
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nicolas
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« Reply #2 on: July 04, 2009, 03:59:09 PM »

For first person view, I've seen quite convincing effects using a 2D overlay of falling rain with some water streaming of the camera.

But for Populous style overhead camera views, this will more than likely have terrible results.
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King Warg
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« Reply #3 on: July 04, 2009, 06:10:32 PM »

yea particle effect is probably the best for such, but it won't matter much if I can't fix the game pathfinding class (written by another dev who is no longer interested in the project), it doesn't make a bit of sense to me.
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TecnoBacon
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« Reply #4 on: July 05, 2009, 10:18:53 AM »

Cylindars around player with at least three layers with a slight rotation and the texture modulating toward the ground looks great and even appears like rain when you look up.
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Mietze
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Pleeease, don't let it crash!


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« Reply #5 on: July 05, 2009, 02:26:16 PM »

All I have to say is:

http://tgeaenhanced.blogspot.com/2008/10/simulating-wetness-in-tgea.html
« Last Edit: July 05, 2009, 02:56:20 PM by Mietze » Logged

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nicolas
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« Reply #6 on: July 05, 2009, 02:37:50 PM »

And as that link is broken, that's not an awful lot you've got to say...
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Mietze
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Pleeease, don't let it crash!


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« Reply #7 on: July 05, 2009, 02:56:34 PM »

lol... link is fixed =D
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