- Forums
- Forum Help
- Search Forum
- Login
- Register
Truevision3D
>>
TV3D SDK
>>
TV3D SDK 6.5
(Moderators:
Waterman
,
Mithrandir_
,
beyonder
,
ZaPPZion
) >>
Raise terrain
Pages: [
1
]
« previous
next »
Print
Author
Topic: Raise terrain (Read 319 times)
Canning
Community Member
Posts: 592
Raise terrain
«
on:
October 26, 2011, 10:36:18 PM »
OK, I am playing around with the TV6.3 Tutorials\B09 - Dynamic Terrain.
A simple question, how can i change the size of the raised terrain at its base to create a larger hill?
Logged
I am using 2010 VB.NET and TV 6.5 with Windows 7
jviper
Community Member
Posts: 2130
Discipline in training
Re: Raise terrain
«
Reply #1 on:
October 28, 2011, 03:54:28 PM »
You must raise the terrain at multiple adjecent points. A little math will need to be involved to raise it in a "hill fashon" though.
Logged
JAbstract.....Don't just imagine, make it happen!
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Truevision3D Official Information
-----------------------------
=> Development Information
-----------------------------
TV3D SDK
-----------------------------
=> TV3D SDK 6.3
===> Bugs
-----------------------------
Game Development
-----------------------------
=> Game Development
-----------------------------
Projects
-----------------------------
=> In-Development
=> Showcase
=> Recruitment
=> Announcements
-----------------------------
Truevision3D Official Information
-----------------------------
=> News and Announcements
-----------------------------
TV3D SDK
-----------------------------
=> TV3D SDK 6.5
-----------------------------
Game Development
-----------------------------
=> Engine Comparison
-----------------------------
TV3D SDK
-----------------------------
===> Shader Development
===> Content Pipeline
===> Bugs
-----------------------------
Game Development
-----------------------------
=> Companion Tools
=> Design and Theory
Powered by SMF 1.1.3
|
SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks