Hi,
I'm completely lost with normal mapping when it comes to texturing the model.
Does the normal mapping contain the texture of the hipoly model as well, or should I make a different texture for the lowpoly model?
If I have to make a texture for the lowpoly model, should I make it before or after applying the normal map?
Ive gone through the tutorial listed in the forums, as well as through many posts about normal mapping, but I can't figure this out.
I guess it must be something really obvious but I'm completely stucked
I would really appreciate an explanation about this.
Thanks a lot
Gaelion