Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: 1 ... 14 15 [16] 17 18
  Print  
Author Topic: PlanetX Map Editor  (Read 55216 times)
pizzayoyo
Customers
Community Member
*****
Posts: 1423


WWW
« Reply #300 on: March 27, 2008, 09:43:56 PM »

Thanks!

Volemtric Triggers have been completed. You can set a position and size using the widgets or the property grid, and you can attach a script to them to run custom code when they are triggered.

www.v16entertainment.com/PXME/Screenshots/Triggers.jpg
Logged

Lyrical
Customers
Community Member
*****
Posts: 465


WWW
« Reply #301 on: March 28, 2008, 05:22:25 AM »

Hi Pizzayoyo,

 You finished the trigger meshes, great work
Logged
Korinu
Customers
Community Member
*****
Posts: 16


« Reply #302 on: March 28, 2008, 08:38:37 AM »

Nice.
Can't wait for the version 1.2.
Logged

pizzayoyo
Customers
Community Member
*****
Posts: 1423


WWW
« Reply #303 on: March 29, 2008, 03:53:08 PM »

Movies and scripting are now complete. You can attach a script to a trigger, but it will only be run in the Loader, not PXME itself. You will also be able to handle trigger activation yourself in the Loader through events.

I'm now working on the new terrain brush and the updated loaders, and 1.2 will be done Cheesy
Logged

Raul
Customers
Community Member
*****
Posts: 550

I like games.


WWW
« Reply #304 on: March 31, 2008, 01:22:42 AM »

I'm now working on the new terrain brush and the updated loaders, and 1.2 will be done Cheesy

that's good news Cheesy
Logged

JukkaKevät
Customers
Community Member
*****
Posts: 182


« Reply #305 on: March 31, 2008, 06:19:56 AM »

Is it possible to import custom shape brush from a texture file?

If I have like couple of nice crater decals done I'd like to use them to sculpt the landscape.
« Last Edit: March 31, 2008, 06:24:28 AM by JukkaKevät » Logged
pizzayoyo
Customers
Community Member
*****
Posts: 1423


WWW
« Reply #306 on: March 31, 2008, 07:53:24 PM »

Sorry, no such feature is currently available.
Logged

pizzayoyo
Customers
Community Member
*****
Posts: 1423


WWW
« Reply #307 on: April 12, 2008, 11:32:53 AM »

The new terrain brush is now complete, and I have also finally added terrain scaling Cheesy So now you can make larger scapes with less detail. I'm still getting the paintbrush to work with scaled terrains, but it looks like it will work fine once I get the settings right.

www.v16entertainment.com/PXME/Screenshots/Brush.jpg
Logged

Sarge
Customers
Community Member
*****
Posts: 39


« Reply #308 on: April 12, 2008, 12:11:32 PM »

Amazing work as usual, keep up the good work mate.
Logged
XXL
Customers
Community Member
*****
Posts: 129


WWW
« Reply #309 on: April 12, 2008, 01:04:33 PM »

when will a new update be available?
Logged
vbCrLf
Community Member
*
Posts: 326


WWW
« Reply #310 on: April 13, 2008, 07:19:11 AM »

Very nice, Good luck!

vbCrLf.
Logged

TVProjects
Korinu
Customers
Community Member
*****
Posts: 16


« Reply #311 on: April 14, 2008, 08:11:30 AM »

Nice!

So the update will be soon available? Grin
Logged

pizzayoyo
Customers
Community Member
*****
Posts: 1423


WWW
« Reply #312 on: April 14, 2008, 06:26:22 PM »

Thanks for the comments.

The new update is ready except for a few minor details, but I also have to make major updates to the two loaders. So anywhere from 1-3 weeks depending on how much time I have to work Smiley
Logged

hl8476
Community Member
*
Posts: 6


« Reply #313 on: June 03, 2008, 01:56:25 AM »

is there source codes together with the editor?
Logged
Raul
Customers
Community Member
*****
Posts: 550

I like games.


WWW
« Reply #314 on: June 03, 2008, 05:55:26 AM »

is there source codes together with the editor?

no  Tongue
Logged

pizzayoyo
Customers
Community Member
*****
Posts: 1423


WWW
« Reply #315 on: June 20, 2008, 12:55:06 AM »

Sorry to keep everyone waiting for so long on updates. Lately I've been focused on designing an FPS Engine for my team's game, which is coming along extremely well. I'll have more news on that in the near future.

PXME 1.2 and the .Net Loader have already been completed. The things that need to be done before the full 1.2 release are the Vb6 loader and the 1.1 project updater, as well as some testing. My current plan is to release 1.2 as a beta, without the Vb6 loader and project updater, in the coming weeks. This will get the testing out of the way while I finish up the two other aspects of the release.

In the meantime, here are some pictures of the finished 1.2:

The new Movement widget

http://pizzayoyo.smithbower.com/PXME/1.2/ItemPlacement.jpg

The new Rotation widget

http://pizzayoyo.smithbower.com/PXME/1.2/ItemRotation.jpg

Custom Properties

http://pizzayoyo.smithbower.com/PXME/1.2/WeaponEntity.jpg

Custom Properties

http://pizzayoyo.smithbower.com/PXME/1.2/SpawnEntity.jpg

As you can see, Custom Properties are very useful for adding data to your objects that can tell your program to treat the object a specific way. For example, the first few properties of the Weapon mesh in the 3rd picture tell my engine that this should be treated like a weapon (it can be picked up, dropped, fired, ect...). There are also other properties I specify like Ammo.

You can export Mesh Presets from 1.2, which include these custom properties. Then, in other maps you make, you can simply import it in and place instnaces of it. One of the cooler new features of 1.2 Smiley

Edit: Just noticed that June 30th is the 1 year anniversary of PXME Smiley
« Last Edit: June 20, 2008, 01:08:52 AM by pizzayoyo » Logged

Zaknafein
Customers
Community Member
*****
Posts: 2940


WWW
« Reply #316 on: June 20, 2008, 10:06:42 AM »

Very cool! Cheesy
And congrats for 1 year of visibly fruitful work on PXME.
Logged

Houndie
Community Member
*
Posts: 24


« Reply #317 on: June 21, 2008, 06:10:00 PM »

Hmm it's been awhile since I did anything with PXME but for some reason I can no longer get to the normal website and your new one doesnt seem to want to work nor is there any download for the 1.1 release and all the links on the new one seem broken.

Is there somewhere else i need to go?
Logged
pizzayoyo
Customers
Community Member
*****
Posts: 1423


WWW
« Reply #318 on: June 21, 2008, 07:29:22 PM »

Thanks Zak.

The site is being redesigned currently. Here is the download link to 1.1:
http://pizzayoyo.smithbower.com/PXME/files/PXME1.1.rar
Logged

MoonWolf
Customers
Community Member
*****
Posts: 33


« Reply #319 on: October 15, 2008, 04:00:30 PM »

How is the project going? we have not heard of anyting in a long time?

I have been bissy the last year so i havent had a chance to do anything useful. However. in 1.1 version you can add texture to 4 layers for splatting on a terrain. but how do i choose which one i want to paint with?

Regards,
MoonWolf
Logged
Pages: 1 ... 14 15 [16] 17 18
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks