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Author Topic: PlanetX Map Editor  (Read 39308 times)
pizzayoyo
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« on: June 30, 2007, 05:26:52 PM »



PlanetX Map Editor is now released! I know many of you have been waiting for this some time now, and I'm very happy to release it to you guys today. Thanks for all of the positive feedback during the development, which really helped keep me interested in this product. Looking back, I remember first starting the project two or three years ago. This particular rewrite began way back in September 06. That was where PXME changed from a cluttered, complicated tool to a simple, streamlined, and powerful editor.

Description: PlanetX Map Editor is an advanced 3D world editor for TV3D 6.5. It supports a wide variety of features and objects, along with special interaction modes. The workflow is intuitive and streamlined, as all actions start from the menu or toolbar.

The object types provided in the editor include Texture, DUDV Texture, Material, Shader, Environment(Atmosphere), Terrain, Vegetation, Mesh, Light, Particles, Water, Actor, Path, Trigger, Data, Object Group, and Texture Group. Having many of the TrueVision objects allows PlanetX Map Editor to be a great companion editor to the engine.

Some of the advanced features of PXME indlude real-time terrain sculpting and painting, 3D Object Manipulation, and real-time vegetation placement and painting. The tools Raise/Lower Hill, Raise/Lower Flat, Smooth, Flatten, Paint, Smudge, and Manual Adjustment are available for sculpting. Manipulation can be either movement, scaling, or rotation. These special interaction features all flow with the rest of the editor so that they are easy to apply.

Plug-In support allows users to create their own object types and make additions to the editor. The four different types of possible Plug-Ins are Object, UI, Import/Export FileFormat, and Generic. Each has a special purpose, and should allow the user to make the editor fit for many purposes.

PXME exports to the PXM (PlanetX Map) format, which can be opened with two lines of code using either the COM or .Net Loader DLLs provided. This makes it simple to get maps into a TrueVision product.

Picture:


Purchasing: The cost to purchase a Single User License to the editor is $60. It allows you to activate the editor, which allows saving and plug-ins for good, on ONE computer only.

Send the $60 to bo_alexander@comcast.net using PayPal. No other payment option is currently available. After receiving your payment, I will send an Unlock Key along with instructions on what to do next. Please read the instructions carefully. There are NO REFUNDS for this purchase.

Support: I will be happy to provide free support for the product, and I will continue adding new features and upgrades into the editor. If you have any comments or suggestions for new features to add, please post them here! I'll definitely consider them. Some of the new features already planned are an Undo/Redo system, a new, better visual terrain brush, cinematic scripting, and true entities. I will be supporting this product for a long time Smiley

Download: http://www.v16entertainment.com/PXME/files/PXMERelease.rar
You need the .Net Framework 2.0 installed, as well as the current MTV3D65.dll in the folder for the editor to run. If that doesn't work, you may need to add the following files to the folder as well: d3dx9_31.dll, d3dx9_33.dll, msvc71.dll, and MSVCP71.DLL.

Note: By running the program, you are bound to the EULA agreement found in EULA.txt in the download!

Special Thanks To:
newborn - His open-source editor, LandEd, provided me with a solid undertanding of landscape sculpting, and how to fit it into an editor environment. Also, the algorithms for shape-based sculpting are from his editor.

Vinnepin - He gave me the base code for the three radius-based tools, Raise Hill, Lower Hill, and Paint, found in the editor. They work great in PXME, and the editor wouldn't be the same without them!

Patrick Cason - He created the toolbar icons for several different versions of the editor.

Zaknafein - Zak is the one who created the base of the great plug-in system now found in the editor, and he has always helped on MSN.

AGT - He is the creator of the DemoScene_Medieval level included with the release. It really helps to show what PXME can do. Also, he showed many great screenshots during the beta stages of PXME.

BlindSided - Steve gave me a ton of webspace to host files and pictures for the project. It's really helped having it!

SylvainTV - The creator of TV! Without sylvain, this wouldn't even be possible. Also, he provided lots of help on MSN and quickly fixed bugs.

rootsage - He helped out with the COM version of the PXMELoader.

And thanks to everyone else that has helped out in IRC over the years, tested the editor, given suggestions, and been supportive. Thanks a ton!
« Last Edit: August 06, 2007, 09:01:22 AM by pizzayoyo » Logged

ovek
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« Reply #1 on: June 30, 2007, 05:38:51 PM »

WOW I CANT WAIT TO TRY TO OUT!!

Congrats on finishing a product.. it takes alot!

btw i just wanted to be the first post in here ;p
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newborn
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« Reply #2 on: June 30, 2007, 08:09:17 PM »

well congrats on the release of your project and I wish you good luck!
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Zaknafein
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« Reply #3 on: June 30, 2007, 08:46:26 PM »

Great news! Smiley
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AGT
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« Reply #4 on: July 01, 2007, 01:55:48 PM »

Indeed, great news! Congrats!
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darqSHADOW
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« Reply #5 on: July 01, 2007, 05:54:10 PM »

Congrats!  =)  Can't wait to test it myself and have a go with building a little level.  =)

DS
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pizzayoyo
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« Reply #6 on: July 01, 2007, 06:03:39 PM »

Thanks guys! I've reuploaded the download so that it works with the new TV DLL released yesterday. So, you'll need to have that new DLL to run PXME.
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pizzayoyo
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« Reply #7 on: July 02, 2007, 01:20:18 PM »

It seems that for some people, the temp folder isn't getting extracted from the archive. I just downloaded it and it extracted it for me, but if you are getting problems with loading the demo level, creating a temp folder should solve the problem.
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ovek
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« Reply #8 on: July 02, 2007, 01:29:57 PM »

hey, id like to try it out but i am unable to use a rar file
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pizzayoyo
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« Reply #9 on: July 02, 2007, 01:40:57 PM »

Here's a zip version of the release: www.v16entertainment.com/PXME/files/PXMERelease.zip
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WEst
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« Reply #10 on: July 02, 2007, 02:11:42 PM »

Very nice editor, I was able to use it without any problem.

Great work pizzayoyo, this will help many users here.
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trekdude2007
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« Reply #11 on: July 03, 2007, 05:28:32 AM »

Hello

I have downloaded the planetx world editor and am eager to see if it is any good. However it seems to throw an exception when I run the .exe file. I have placed the latest tv3d dll in the same directory.

Is there a proper install/setup program available for it or at least some step by step installation steps. (particulary as payment is required for full licence).

Thanks

Hoping to get it working soon.

TrekDude
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pizzayoyo
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« Reply #12 on: July 03, 2007, 11:41:58 AM »

TrekDude, I sent you a pm.

Eric suggested that I change the picture so that it showed more functionality, so check out the new one.
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cactus3d
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« Reply #13 on: July 04, 2007, 04:20:51 AM »

Woooowww
It's much better than i thought!!

Has anyone implemented a loader function for this in C++?

Tks
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pizzayoyo
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« Reply #14 on: July 04, 2007, 12:06:24 PM »

Quote from: "cactus3d"
Woooowww
It's much better than i thought!!

Has anyone implemented a loader function for this in C++?

Tks


Not yet, that I know of. But the COM dll should cut it.

If anyone is interested in converting the loader and sample project code to MS C++, I'd be willing to offer a discount on the purchase. Just pm me and we can discuss it.

And thanks!
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cactus3d
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« Reply #15 on: July 04, 2007, 12:26:07 PM »

I don't have any experience with 6.5 so i cant do it professionaly (and probably it'll take me a long time)

Anyway, i might be able to make a crappy loader just for me, where can i download the file format specification?

Tks
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pizzayoyo
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« Reply #16 on: July 04, 2007, 12:29:13 PM »

There is no file format specification, but all the C++ loader will need to do is the same thing the .Net / Com loaders do, and the source is available for those.
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pizzayoyo
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« Reply #17 on: July 04, 2007, 12:34:52 PM »

I uploaded the last techincal update to PXME Version 1 for a while. It fixes a few small bugs present. Both the rar and zip files are updated, so you should go ahead and download them again.
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cactus3d
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« Reply #18 on: July 05, 2007, 04:23:26 AM »

hello,

I was trying to do a loader last night but i had a problem, did you put a password in that medieval sample or am i doing something wrong?

Tks
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pizzayoyo
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« Reply #19 on: July 05, 2007, 07:31:49 AM »

No password, but it appears that I left the wrong filename in the sample project from some testing.

I'm going on vacation for the weekend, but I'll be back on Monday to fix that, and accept any new orders.
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