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Physics Collision
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Topic: Physics Collision (Read 574 times)
kfrench16
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Posts: 219
Physics Collision
«
on:
March 09, 2005, 09:35:46 AM »
Anyone know (haven't tried this as I'm working on the editor atm) if you can collide with a mesh that is not rendered ( invisible in the game world) using the physics engine?
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SylvainTV
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Physics Collision
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Reply #1 on:
March 09, 2005, 10:26:01 AM »
Yes works without problem, you just have to create a physics body with this mesh, and disable this mesh afterwards (if you're using RenderAll/RenderAllMeshes) or don't render it
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Sylvain Dupont
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TV3D IRC at
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kfrench16
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Posts: 219
Physics Collision
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Reply #2 on:
March 09, 2005, 10:34:37 AM »
Thanks for the info Sylvain. Makes my job a bit easier for what I want to do with it
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