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Author Topic: Need animation How-To  (Read 560 times)
Vortex
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« on: March 15, 2005, 06:39:51 AM »

I have the model with bones, but without animations, exported from Milkshape as .tva
I have the animation quartenions for each bone in special format. i Want to convert this animations to TV3D format and save it separately form my model for future models with same bones.

i load the .tvm as Actor, draw all bones over model in 2D mode for vis. Then i stuck  Sad

Please, explain me how to:

1) ceate new animation
2) set animation length, loop, keyframes and other parametrs.
3) (most important) set bone positions for each keyframe.
4) save / load and then play this animations.

any examples are welcome...
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SylvainTV
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« Reply #1 on: March 15, 2005, 06:51:21 AM »

That's simple, you can't do that with the current way. However i think it shouldn't be too annoying to add in the future.

At the moment, you can rotate/translate manually the bones, with Actor.SetBoneRotation / Actor.SetBonePosition, Actor.SetBoneMatrix or things like that.
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Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

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