Hi

I got strange problem with texfactory.
I am loading the same texture 2 times (same file, different texture name) and getting texture ID from LoadTexture procedure.
ID is the same on both textures.
After Texfactory.DumpAllToDebug there is first texture on this ID slot and SECOND

on ID+1 slot.
I'm doing my stuff ... and ...
next I need to delete both textures so I delete texture by ID that I get from LoadTexture(same id for both), than make Texfactory.DumpAllToDebug and ... second one is still on list !
All the same with ForceTextureLoading.
And deleting by "name" isnt helping too.
Question : how can I delete this second texture ?
I know that I can set TextureSharing on false to work it out but what if i just want sharing enabled?