First, thanks for the answer !
Yes, that's my guess as well, but I can't seem to change this amount, even when I tried playing a bit with the Farplane values (it even seemed to be worse)...
My code is available here (that's not a problem since I was planning on making it public anyway) but it's not final so it's not very clean.
If you don't want to have to check the whole code, every tile's landscape is created this way :
Landscape = GlobalVars.GameEngine.Scene.CreateLandscape("Land" + TilePosition.TileX + ";" + TilePosition.TileZ);
Landscape.GenerateTerrain(null, CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_HIGH, TileSize, TileSize, TilePosition.TileX * 256 * TileSize, 0, TilePosition.TileZ * 256 * TileSize);
Landscape.EnableLOD(true, 100, CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_ULTRA_LOW, 0, true);
Landscape.SetCullMode(CONST_TV_CULLING.TV_BACK_CULL);
Landscape.SetCollisionEnable(false);
Thanks in advance !