in node system
when i try to make the node not walkable
PathFinder.SetNodeWeight(n, 512);
but nothing change
when i try 512 in grid system to make it unwalkable , it works well
but in node system
512 not work .... what is the problem .... is this a bug

?
so i use
PathFinder.EnableNode(n,false);
but this completely eliminates node from being traversed at, why my node wight doesn't change? as i understood 512 is for blocked tile, 0 is for walkable...