Thanks, just finishing the 1st stage. All the main ingredients are there. Huge Terrain, meshes, minimeshes (load any model & billboards), shaders, shadows (shader based), lights, materials, textures, HUD sprites & fonts, transforms, skydome, debug file, prototype water with shoreline foam (Crysis, 2W2 like) and I have separate working code for actors, ready to go in. There are quite a few advancements and optimisations and it will be for use in C++ and dot net (dll for each is up and running). Once the DX9 is ready, I'll be porting to DX10/11 and possibly the xBox.
Will let you know when there's something to see or download if Sylvain's absence continues (not that I like posting details here, but I can't see we have many other options),
cheers.
I think Sylvain grew up and everybody else drifted away
I can't help but think that the mature thing to do would be at least to let the community know the plans (even if there were problems and it were to continue as is), rather than continually ignore general posts and PMs offering help and asking what the intent was.