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Author Topic: HOW TO: TV with native C++ , not Visual or managed, using open source IDE  (Read 809 times)
Shadowsong
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Posts: 328


« on: October 26, 2009, 08:11:26 AM »

First, yes, I have searched the forum and have asked on the IRC. But I didn't really find an answer to my problem.

Basically, I want to use TV6.5 with C++ using the open-source IDE "Code::Blocks".

That means, I am not using Visual Studio, and not "Visual" nor "managed" C++. Just C++.
I found the directory "TV3D SDK 6.5/sdk/cppgcc/" and it contains lots of header files (.h) and the files "libtv3dc65.a", "libtv3dc65.def", "tv3dc65.dll" and "Newton.dll".
But I can't get this to work. Maybe I am missing something. Here is what I have done so far:

1. Created an empty project in Code::Blocks
2. Copied everything from "TV3D SDK 6.5/sdk/cppgcc/" into my project folder
3. Linked "libtv3dc65.a"
4. Copied "tv3dc65.dll" into my application's output folder (where the .exe appears)

When I build the project, I get about 50 errors which all occur inside the header files. Something like "redefinition of y" or "..\TV3D SDK 6.5\TV3D SDK 6.5\sdk\cppgcc\tv_types.h|117|error: syntax error before "cTV_3DQUATERNION"|".

So what am I missing here? Oh by the way I have set the GNU GCC Compiler as the compiler which seems to be "mingw32-g++.exe".
« Last Edit: October 27, 2009, 02:05:34 AM by Shadowsong » Logged
Mithrandir
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« Reply #1 on: October 26, 2009, 01:22:22 PM »

Yep,

got it working.

But it might take some time to remember how I did it  Grin
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darqSHADOW
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Posts: 2817


« Reply #2 on: October 26, 2009, 02:09:37 PM »

Are you linking in the DX SDK libraries, as well?

I just got done doing extensive GCC testing with Sylvain over the past week, so I can post my command line when I get home that shows how I was compiling the project.

John
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Mithrandir
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Posts: 325


« Reply #3 on: October 26, 2009, 03:21:28 PM »

Well,
to render blank screen just do following:

1. Create new project from Win32 GUI template

2. In Project > Build setting > Linker add libtv3dc65.a

3. In Project > Build setting > Search directories > Compiler add cppgcc directory from sdk

4. In Project > Build setting > Search directories > Linker add cppgcc directory from sdk

5. Start coding, i.e.
Code:
#include <windows.h>

#include "CTVEngine.h"


CTVEngine* pTV;

void Render();

void InitTV3D(HWND hwnd);

/*  Declare Windows procedure  */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/*  Make the class name into a global variable  */
char szClassName[ ] = "CodeBlocksWindowsApp";

int WINAPI WinMain (HINSTANCE hThisInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR lpszArgument,
                     int nCmdShow)
{
    HWND hwnd;               /* This is the handle for our window */
    MSG messages;            /* Here messages to the application are saved */
    WNDCLASSEX wincl;        /* Data structure for the windowclass */

    /* The Window structure */
    wincl.hInstance = hThisInstance;
    wincl.lpszClassName = szClassName;
    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */
    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */
    wincl.cbSize = sizeof (WNDCLASSEX);

    /* Use default icon and mouse-pointer */
    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
    wincl.lpszMenuName = NULL;                 /* No menu */
    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */
    wincl.cbWndExtra = 0;                      /* structure or the window instance */
    /* Use Windows's default colour as the background of the window */
    wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

    /* Register the window class, and if it fails quit the program */
    if (!RegisterClassEx (&wincl))
        return 0;

    /* The class is registered, let's create the program*/
    hwnd = CreateWindowEx (
           0,                   /* Extended possibilites for variation */
           szClassName,         /* Classname */
           "Code::Blocks Template Windows App",       /* Title Text */
           WS_OVERLAPPEDWINDOW, /* default window */
           CW_USEDEFAULT,       /* Windows decides the position */
           CW_USEDEFAULT,       /* where the window ends up on the screen */
           544,                 /* The programs width */
           375,                 /* and height in pixels */
           HWND_DESKTOP,        /* The window is a child-window to desktop */
           NULL,                /* No menu */
           hThisInstance,       /* Program Instance handler */
           NULL                 /* No Window Creation data */
           );

    /* Make the window visible on the screen */
    ShowWindow (hwnd, nCmdShow);
    InitTV3D(hwnd);
    /* Run the message loop. It will run until GetMessage() returns 0 */
    while (GetMessage (&messages, NULL, 0, 0))
    {
        if(GetFocus() == hwnd)
{
            Render();
} else {
// So we dont process the messages to many times if we are not rendering.
Sleep(100);
}

if (!TranslateAccelerator(messages.hwnd, NULL, &messages))
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
    }

    /* The program return-value is 0 - The value that PostQuitMessage() gave */
    return messages.wParam;
}


/*  This function is called by the Windows function DispatchMessage()  */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)                  /* handle the messages */
    {
        case WM_DESTROY:
            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
            break;
        default:                      /* for messages that we don't deal with */
            return DefWindowProc (hwnd, message, wParam, lParam);
    }

    return 0;
}

void Render()
{
pTV->Clear(false);

pTV->RenderToScreen();
}

void InitTV3D(HWND hwnd)
{
    HWND formHWND = hwnd;
// Create the pTV Interface first:
pTV = new CTVEngine();

    pTV->Init3DWindowed(formHWND, true);
}

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Shadowsong
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Posts: 328


« Reply #4 on: October 27, 2009, 02:04:58 AM »

Wow that was pretty easy!! Still I'm not sure what I did different the first time. However, it works exactely the way you described Gandalf (Wink)!
I changed the title of the thread because the solution is now found.

Thanks so much! I wished all my questions would be answered this fast and precisely!
You made my day Smiley
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