i'm loading it this way:
TextureNum = TexFac.LoadAlphaTexture(FileTemplate + SkinPart + ".png", SkinName + "_" + SkinPart);
if i would use TVTextureFactory.LoadTexture i would also have to specify a width and height and i do not want that.
i'm guessing that this won't work? :
.LoadTexture(FileTemplate + SkinPart + ".png", SkinName + "_" + SkinPart, 0, 0, CONST_TV_COLORKEY.TV_COLORKEY_USE_ALPHA_CHANNEL);
(setting the width and height to 0 )
Edit: Hmm that does seem to work, i hope it won't cause any problems.
thanks for your help.