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Author Topic: FillDynamicBuffer Error  (Read 248 times)
beyonder
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« on: July 16, 2008, 03:58:24 PM »

From Debug:

ACTOR MANAGER : FillDynamicBuffer : the actor has too many polys/vertices to use MorphTargets. Please reduce the number of vertices.

I have the actor animating and morphing perfectly. However she is lo-poly (15,000 verts) and you can definately tell. The higher-poly version (30,000 verts) she is so beautiful.

So when I try to morph he higher-poly version I get that error.

Please Mr. Sylvain, can you advise?

The error does not seem to relate to the number of verts. I morphed a 40,000 sphere just fine. Its somehow a combination between the number of vers and the number of bones.

Would really like to work with you on this one... its very important we get this fixed (yes, I got my first employees  Cheesy) please.

Thank you in advance!
 
Sergio
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SylvainTV
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« Reply #1 on: July 17, 2008, 12:48:30 PM »

Yes this is fixable. I could for exemple reallocate a bigger buffer if it's not big enough.
This dynamic buffer is shared by the different CPU actor & Morphed actor, and it's just used to send dynamic data to the 3D card. However it takes Video RAM, so I didn't want to make it big enough.
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Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
beyonder
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« Reply #2 on: July 17, 2008, 02:58:54 PM »

Could there be a way (maybe an undocumented function) to set the buffer ourselves? Our market is definately geared toward higher end cards anyway. We just want something that will look spectacular.

Any fyi, I think the buffer is just on the threshhold of our model anyway.

Thanks for responding.

Sergio
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beyonder
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« Reply #3 on: July 21, 2008, 11:38:41 AM »

Any thoughts on how or when we can see a fix for this? Kinda need to get going...
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