From Debug:
ACTOR MANAGER : FillDynamicBuffer : the actor has too many polys/vertices to use MorphTargets. Please reduce the number of vertices.
I have the actor animating and morphing perfectly. However she is lo-poly (15,000 verts) and you can definately tell. The higher-poly version (30,000 verts) she is so beautiful.
So when I try to morph he higher-poly version I get that error.
Please Mr. Sylvain, can you advise?
The error does not seem to relate to the number of verts. I morphed a 40,000 sphere just fine. Its somehow a combination between the number of vers and the number of bones.
Would really like to work with you on this one... its very important we get this fixed (yes, I got my first employees

) please.
Thank you in advance!
Sergio