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Author Topic: Bumpmapping lighting  (Read 201 times)
tagget
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Posts: 178


« on: July 08, 2008, 01:37:34 AM »

I just tried out bumpmapping and all works fine but it seems to ignore the material.

When the lighting mode is TV_LIGHTING_NORMAL it looks fine but TV_LIGHTING_BUMPMAPPING_TANGENTSPACE receives light regardless of what material settings I use.

I bet I'm missing something simple as the bumpmapping works.
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jviper
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Discipline in training


« Reply #1 on: July 20, 2008, 10:40:37 AM »

How clittered is your bumpmap? If you have sevaral places where the faces are faced the same way, they will be lit the same. So if you apply a bumpmap with lots of bumps the same height, there's a chance that there will be many places that will be lit the same. Therefore if your far away from the object or your bumpmap has lots of bumps the same height, it will appear has the object is evently lit.
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JAbstract.....Don't just imagine, make it happen!
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