- Forums
- Forum Help
- Search Forum
- Login
- Register
Truevision3D
>>
TV3D SDK
>>
TV3D SDK 6.5
>>
Bumpmapping lighting
Pages: [
1
]
« previous
next »
Print
Author
Topic: Bumpmapping lighting (Read 188 times)
tagget
Customers
Community Member
Posts: 174
Bumpmapping lighting
«
on:
July 08, 2008, 01:37:34 AM »
I just tried out bumpmapping and all works fine but it seems to ignore the material.
When the lighting mode is TV_LIGHTING_NORMAL it looks fine but TV_LIGHTING_BUMPMAPPING_TANGENTSPACE receives light regardless of what material settings I use.
I bet I'm missing something simple as the bumpmapping works.
Logged
jviper
Community Member
Posts: 1282
Discipline in training
Re: Bumpmapping lighting
«
Reply #1 on:
July 20, 2008, 10:40:37 AM »
How clittered is your bumpmap? If you have sevaral places where the faces are faced the same way, they will be lit the same. So if you apply a bumpmap with lots of bumps the same height, there's a chance that there will be many places that will be lit the same. Therefore if your far away from the object or your bumpmap has lots of bumps the same height, it will appear has the object is evently lit.
Logged
JAbstract.....Don't just imagine, make it happen!
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Truevision3D Official Information
-----------------------------
=> News and Announcements
=> Development Information
-----------------------------
TV3D SDK
-----------------------------
=> TV3D SDK 6.3
===> Bugs
=> TV3D SDK 6.5
===> Bugs
===> Content Pipeline
===> Shader Development
-----------------------------
Projects
-----------------------------
=> Announcements
=> In-Development
=> Showcase
=> Recruitment
-----------------------------
Game Development
-----------------------------
=> Engine Comparison
=> Game Development
=> Companion Tools
=> Design and Theory
Powered by SMF 1.1.3
|
SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks