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Author Topic: Been away a long time, but.....  (Read 958 times)
Mixael
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« on: October 25, 2011, 04:37:57 PM »

Long ago (well, it seems like forever, but I don't even remember how long it's been), I decided that TV3D was dead (to me).  I also moved on and decided to do something else in my free time other than game programming.  BUT, today, I got an urge to see how this engine was coming along.  I looked first at the latest release info...unchanged in forever.  I looked to see what was on the boards since I left...and found my answers to all my questions about TV3D...it is no longer being developed, all the promised fixes and additions (TVMedia, TVNet) are vaporware, and the forum has become a spam-box for golf stuff.  Even the announcements forum is inundated with spam.

I can finally lay my questions to rest, and know that should I ever decide to return to game programming, I'll need to find a new graphics engine.  Here it is, about 6 years after buying a license for 6.5, and it's still in BETA!  And no new release (that I can find) in 1 or 2 years.  Goodbye TV3D.  And, should anyone still care, I have a license that won't be used that I"m willing to give to someone else...with the developer(s) blessings if they want. 

And to think that this product held such promise and looked so good (if your art assets were good)!  Glad I didn't have a deadline, wasn't the one responsible for recommending this engine, and never relied on timely releases.   G'bye!
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A bug is a feature that didn't make it into the manual.
Dimple
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« Reply #1 on: October 26, 2011, 06:00:46 PM »

 Smiley

We now have Moderators: Waterman, Mithrandir_, beyonder, ZaPPZion  and much less spam then when you posted this.  You might want to hold on to that license after all.
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Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
MiloDC
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« Reply #2 on: December 01, 2011, 12:09:35 AM »

[...]
I got an urge to see how this engine was coming along.
[...]
I can finally lay my questions to rest, and know that should I ever decide to return to game programming, I'll need to find a new graphics engine.  Here it is, about 6 years after buying a license for 6.5, and it's still in BETA!  And no new release (that I can find) in 1 or 2 years.  Goodbye TV3D.

I feel much the same way, although the main reason I left TV3D was that it wasn't useful for releasing an XBox 360 or Windows Phone title.

The secondary reason was definitely its being in support limbo, though.  A real shame, too; I had finally found an engine that was extremely well-designed (highly intuitive and logically laid out), packed with features (it had everything that I needed except networking, sound, and good non-physics collision detection), that offered good performance, that was .NET compatible, and that made programming a joy again after my having to slog through several bad engines with over-engineered design and.or tortuously complex rendering and event pipelines (Torque being the absolute worst).

I still haven't found anything that comes close to impressing me as much as TV3D did, although I'm just now having a look at SunBurn's API docs, which look promising.
« Last Edit: December 01, 2011, 12:13:14 AM by MiloDC » Logged

MeH
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« Reply #3 on: December 06, 2011, 04:53:30 PM »

I'm a veteran, myself. Registered back in '03, and this is my first post in over 3 years.
There were some shining good times with TV3D, but it looks dead. Forever unchanged.
Meanwhile... technology moves on, bigger and better engines are developed and creates that much more distance between TV3D and modern graphics capabilities. There's still a chance that the TV3D devs can save this once great tool and community, but I'm willing to bet that their goals have changed.

TrueVision3D is Han Solo, frozen in carbonite.
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I may contradict myself, but at least I don't contradict myself.
DarkLord
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« Reply #4 on: December 27, 2011, 07:16:26 AM »

If they have abandoned development, why are they still logging on the website? and why is it still up?
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arnienet
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« Reply #5 on: December 28, 2011, 01:09:41 PM »

Well, it's not for support, releases to keep up with current tech or information, even just confirmation of the future intent, which has been asked by a few customers and members and just ignored.
« Last Edit: December 28, 2011, 01:11:41 PM by arnienet » Logged

Total Dev time = 50% to code, 50% to test, 50% to find errors, 50% to fix, that's why it takes twice as long.

Dawn World MMO
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