[...]
I got an urge to see how this engine was coming along.
[...]
I can finally lay my questions to rest, and know that should I ever decide to return to game programming, I'll need to find a new graphics engine. Here it is, about 6 years after buying a license for 6.5, and it's still in BETA! And no new release (that I can find) in 1 or 2 years. Goodbye TV3D.
I feel much the same way, although the main reason I left TV3D was that it wasn't useful for releasing an XBox 360 or Windows Phone title.
The secondary reason was definitely its being in support limbo, though. A real shame, too; I had finally found an engine that was extremely well-designed (highly intuitive and logically laid out), packed with features (it had everything that I needed except networking, sound, and good non-physics collision detection), that offered good performance, that was .NET compatible, and that made programming a joy again after my having to slog through several bad engines with over-engineered design and.or tortuously complex rendering and event pipelines (Torque being the absolute worst).
I still haven't found anything that comes close to impressing me as much as TV3D did, although I'm just now having a look at SunBurn's
API docs, which look promising.