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Author Topic: About bumpmapping on landscapes  (Read 417 times)
SpAiK
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« on: September 18, 2008, 05:05:46 AM »

I've noticed that TV6.5 doesn't support bump or normal mapping on landscapes and after a research on the forums I've seen that that effect is possible using shaders. I'm not an expert with shaders, so could someone explain me please how to do this?
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Lenn
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Ivan Miskelic


« Reply #1 on: September 18, 2008, 09:37:41 AM »

I think those solutions with shaders are still work in progress and I haven't seen a complete one yet. I'm sure that when someone gets it working that they will share it with the rest of us wanna-knows. Wink As I see it, that shouldn't be too long from now.
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Toaster
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« Reply #2 on: September 18, 2008, 11:21:00 AM »

Arius got it working but he said it didn't look too good. Tongue

-Toaster
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SylvainTV
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« Reply #3 on: September 22, 2008, 04:20:36 PM »

The real bumpmapping will be possible only if we add Tangent/binormal support in landscape system. Which represents a lot of work with the current system.

But it will be done if there is enough demand.
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Sylvain Dupont
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frumbert
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« Reply #4 on: October 05, 2008, 10:49:53 PM »

so .. "it's possible, but not any time soon" kind of thing? drat.
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