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Hypnotron
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« Reply #80 on: October 25, 2007, 03:27:57 AM » |
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sure would be nice if these links didnt just die all the time. *&$%!
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microdot
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Posts: 58
Owner of Univerb Gaming Studios
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« Reply #81 on: October 25, 2007, 03:48:12 AM » |
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Can we get an updated link? I have just stumbled on this post - I would appreciate seeing the demo.
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HumanoidTyphoon
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« Reply #82 on: October 25, 2007, 04:37:50 AM » |
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Im also interested in checking this out! Any language version is fine with me.
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Ordo Ab Chao
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AGT
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« Reply #83 on: October 25, 2007, 07:12:45 AM » |
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Hi all! I have a new provider now so I can upload it for you if you're interested! I'll also update it and convert it vb.net Cheers 
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Zaknafein
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« Reply #84 on: October 25, 2007, 07:26:29 AM » |
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AGT
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« Reply #85 on: October 25, 2007, 07:40:48 AM » |
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Cool, Thanks Zak 
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microdot
Community Member

Posts: 58
Owner of Univerb Gaming Studios
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« Reply #86 on: October 25, 2007, 07:53:33 AM » |
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Zaknafein > Thanks mate  im using C# anyway lol
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Roulette
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Posts: 30
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« Reply #87 on: December 18, 2007, 09:05:43 AM » |
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zaknafein i love you.
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truth is out there...
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Raine
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« Reply #88 on: December 18, 2007, 09:29:16 AM » |
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zaknafein i love you.
who doesn't... in a total friendly way eh! 
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Roulette
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Posts: 30
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« Reply #89 on: December 18, 2007, 10:07:55 AM » |
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who doesn't... in a total friendly way eh!  for downloading change initlandscape function private static void InitLandscape() { terrain = Core.Scene.CreateLandscape("Land"); terrain.SetAffineLevel(CONST_TV_LANDSCAPE_AFFINE.TV_AFFINE_LOW); int twidth = (64 * 8) / 256; int theight = (64 * 8) / 256; terrain.GenerateTerrain(@"Maps\Isle1\isle1_Height.bmp", CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_HIGH, twidth, theight, 0, 0, 0, true); terrain.SetTexture(Core.Globals.GetTex("TerrainDetail")); terrain.SetTextureScale(10, 10); terrain.SetPosition(-((twidth * 256) / 2), 0, -((theight * 256) / 2)); }
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truth is out there...
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Houndie
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Posts: 24
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« Reply #90 on: December 18, 2007, 01:19:55 PM » |
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Seems when my version inits it has the actor under the water, now trying to determine why and how to fix it
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Houndie
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Posts: 24
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« Reply #91 on: December 18, 2007, 01:23:41 PM » |
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Ahh it was Roulettes initLandscape that was doing it. So I went back to the original initLandscape and just changed the method of the initial terrain call terrain = Core.Scene.CreateLandscape("Land"); terrain.GenerateTerrain(@"Maps\Isle1\isle1_Height.bmp", CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_HIGH, 10, 10, 0, 0, 0, true); terrain.ExpandTexture(Core.Globals.GetTex("TerrainDiffuse"), 0, 0, 10, 10); terrain.SetDetailTexture(Core.Globals.GetTex("TerrainDetail")); terrain.SetDetailTextureScale(15, 15); terrain.SetCustomLightmap(Core.Globals.GetTex("TerrainLightmap")); terrain.EnableLOD(true, 500, CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_LOW, 500);
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Zaknafein
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« Reply #92 on: December 18, 2007, 02:31:42 PM » |
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Roulette
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Posts: 30
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« Reply #93 on: December 19, 2007, 03:18:28 AM » |
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thanks houndie
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truth is out there...
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baiqian
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« Reply #94 on: December 22, 2007, 12:39:07 PM » |
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Hi All,
Why when i build the C# version, it prompt as below error?
Any one know?
Error 1 'MTV3D65.TVEngine' does not contain a definition for 'SetBetaKey' and no extension method 'SetBetaKey' accepting a first argument of type 'MTV3D65.TVEngine' could be found (are you missing a using directive or an assembly reference?) F:\Game Development\C#\AGT3rdPersonDemo\Core.cs 30 20 AGT3rdPersonDemo
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Maroonhawk
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Posts: 99
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« Reply #95 on: December 22, 2007, 12:40:44 PM » |
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SetBetaKey is a deprecated function, just delete it or comment it out.
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Useless applications by a bored teenager
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DarkFact
Community Member

Posts: 184
3dsMax Artist
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« Reply #96 on: December 22, 2007, 06:15:50 PM » |
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Hi all! I have a new provider now so I can upload it for you if you're interested! I'll also update it and convert it vb.net Cheers  Hi, Have you converted this to VB.NET?
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~Dave 
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MiloDC
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« Reply #97 on: December 23, 2007, 07:29:09 PM » |
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SetBetaKey is a deprecated function, just delete it or comment it out.
Still crashes (after the initial dialog is closed).
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Hypnotron
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« Reply #98 on: December 23, 2007, 08:05:08 PM » |
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unbelievable.
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DerEngel
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« Reply #99 on: December 25, 2007, 08:50:37 AM » |
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The project crashes for me too. OS: WinXP (SP1) using TV3D 6.5 Prerelease Dll (copied to the project's bin\release\ folder).
After commenting out the setReg command, the project crashes on: terrain.GenerateTerrain(... Reason: Attempted to read or write protected memory...
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