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Author Topic: A basic 3rd person demo  (Read 29178 times)
Hypnotron
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« Reply #80 on: October 25, 2007, 03:27:57 AM »

sure would be nice if these links didnt just die all the time.  *&$%!
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microdot
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« Reply #81 on: October 25, 2007, 03:48:12 AM »

Can we get an updated link? I have just stumbled on this post - I would appreciate seeing the demo.
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Univerb Gaming Studios: www.univerbstudios.co.za
HumanoidTyphoon
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« Reply #82 on: October 25, 2007, 04:37:50 AM »

Im also interested in checking this out! Any language version is fine with me.
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Ordo Ab Chao
AGT
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« Reply #83 on: October 25, 2007, 07:12:45 AM »

Hi all!
I have a new provider now so I can upload it for you if you're interested!
I'll also update it and convert it vb.net

Cheers Smiley
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Zaknafein
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« Reply #84 on: October 25, 2007, 07:26:29 AM »

Working link to C# version :
http://zaknafein.hjcrusaders.com/samples/AGT3rdPersonDemo/AGT3rdPersonDemo.rar
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AGT
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« Reply #85 on: October 25, 2007, 07:40:48 AM »

Cool, Thanks Zak Smiley
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microdot
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« Reply #86 on: October 25, 2007, 07:53:33 AM »

Zaknafein > Thanks mate Wink im using C# anyway lol
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Univerb Gaming Studios: www.univerbstudios.co.za
Roulette
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« Reply #87 on: December 18, 2007, 09:05:43 AM »

zaknafein i love you.
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truth is out there...
Raine
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« Reply #88 on: December 18, 2007, 09:29:16 AM »

zaknafein i love you.

who doesn't...

in a total friendly way eh! Cheesy
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Roulette
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« Reply #89 on: December 18, 2007, 10:07:55 AM »

who doesn't...

in a total friendly way eh! Cheesy

for downloading Smiley

change initlandscape function

 
Code:
private static void InitLandscape()
        {
            terrain = Core.Scene.CreateLandscape("Land");
            terrain.SetAffineLevel(CONST_TV_LANDSCAPE_AFFINE.TV_AFFINE_LOW);
            int twidth = (64 * 8) / 256;
            int theight = (64 * 8) / 256;
            terrain.GenerateTerrain(@"Maps\Isle1\isle1_Height.bmp", CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_HIGH, twidth, theight, 0, 0, 0, true);
            terrain.SetTexture(Core.Globals.GetTex("TerrainDetail"));
            terrain.SetTextureScale(10, 10);
            terrain.SetPosition(-((twidth * 256) / 2), 0, -((theight * 256) / 2));
        }
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truth is out there...
Houndie
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« Reply #90 on: December 18, 2007, 01:19:55 PM »

Seems when my version inits it has the actor under the water, now trying to determine why and how to fix it
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Houndie
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« Reply #91 on: December 18, 2007, 01:23:41 PM »

Ahh it was Roulettes initLandscape that was doing it.  So I went back to the original initLandscape and just changed the method of the initial terrain call

Code:
            terrain = Core.Scene.CreateLandscape("Land");
            terrain.GenerateTerrain(@"Maps\Isle1\isle1_Height.bmp", CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_HIGH, 10, 10, 0, 0, 0, true);
            terrain.ExpandTexture(Core.Globals.GetTex("TerrainDiffuse"), 0, 0, 10, 10);
            terrain.SetDetailTexture(Core.Globals.GetTex("TerrainDetail"));
            terrain.SetDetailTextureScale(15, 15);
            terrain.SetCustomLightmap(Core.Globals.GetTex("TerrainLightmap"));
            terrain.EnableLOD(true, 500, CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_LOW, 500);
           
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Zaknafein
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« Reply #92 on: December 18, 2007, 02:31:42 PM »

Shocked
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Roulette
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« Reply #93 on: December 19, 2007, 03:18:28 AM »

thanks houndie
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baiqian
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« Reply #94 on: December 22, 2007, 12:39:07 PM »

Hi All,

Why when i build the C# version, it prompt as below error?


Any one know?

Error   1   'MTV3D65.TVEngine' does not contain a definition for 'SetBetaKey' and no extension method 'SetBetaKey' accepting a first argument of type 'MTV3D65.TVEngine' could be found (are you missing a using directive or an assembly reference?)   F:\Game Development\C#\AGT3rdPersonDemo\Core.cs   30   20   AGT3rdPersonDemo
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Maroonhawk
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« Reply #95 on: December 22, 2007, 12:40:44 PM »

SetBetaKey is a deprecated function, just delete it or comment it out.
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Useless applications by a bored teenager
DarkFact
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« Reply #96 on: December 22, 2007, 06:15:50 PM »

Hi all!
I have a new provider now so I can upload it for you if you're interested!
I'll also update it and convert it vb.net

Cheers Smiley

Hi, Have you converted this to VB.NET?
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~Dave
MiloDC
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« Reply #97 on: December 23, 2007, 07:29:09 PM »

SetBetaKey is a deprecated function, just delete it or comment it out.

Still crashes (after the initial dialog is closed).
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Hypnotron
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« Reply #98 on: December 23, 2007, 08:05:08 PM »

unbelievable.
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DerEngel
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« Reply #99 on: December 25, 2007, 08:50:37 AM »

The project crashes for me too.
OS: WinXP (SP1) using TV3D 6.5 Prerelease Dll (copied to the project's bin\release\ folder).

After commenting out the setReg command, the project crashes on:
terrain.GenerateTerrain(...
Reason: Attempted to read or write protected memory...
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