HI getting problems with this piece of code it keeps crashing the prog at this point .
//terrain = new TVLandscape();
terrain = scene.createlandscape();
terrain.GenerateTerrain(@"Maps\Isle1\isle1_Height.bmp", CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_HIGH,
10, 10, 0, 0, 0, true);
AccessViolationException was unhandled
What does this mean?
i had the same problem so i changed the
terrain = new TVLandscape(); to terrain = Core.Scene.CreateLandscape("DUH");
now i have a problem with
player.Render(TRUE); inside the RenderGlow() function