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Author Topic: 3DMAX crashes when exporting to .X, .TVM or .TVA  (Read 420 times)
SpAiK
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« on: July 17, 2008, 01:57:03 PM »

I've searched the forums and read that lot of people had the same problem some time ago. Now I can't export anything to any format. It doesn't matter if ti's a simple box or an animated model.
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HRuivo
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« Reply #1 on: July 17, 2008, 02:18:50 PM »

what version of 3dmax are you using? I'm having that problem too, mine is 2009.
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SpAiK
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« Reply #2 on: July 17, 2008, 02:40:50 PM »

3DMAX 9
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HRuivo
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« Reply #3 on: July 17, 2008, 03:20:59 PM »

The solution I found for this was to export the model to 3DS format, then import or and export using Milkshape 3D. (but I'm having here too problems exporting on the TVA format Roll Eyes
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Raul
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« Reply #4 on: July 18, 2008, 04:43:27 AM »

There is already a bug reported I think. The plugins are not working as expected Smiley Right now I am using only .X files Sad
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SpAiK
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« Reply #5 on: July 18, 2008, 04:47:30 AM »

Yes, I'm doing some test with .X files and it works. I'm using Panda DirectX Max Exporter.
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SylvainTV
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« Reply #6 on: July 18, 2008, 01:25:47 PM »

Yes there was a very weird bug in 3DsMax exporter that made it crash. We fixed it, just have to find the right moment to release the new setup now Smiley
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Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
SpAiK
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« Reply #7 on: July 18, 2008, 01:32:54 PM »

Just a question Sylvain, does the exporter suport exporting directly from biped bones or have to be converted to normal bones in order to work?
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AriusEso
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« Reply #8 on: July 18, 2008, 02:37:24 PM »

Just a question Sylvain, does the exporter suport exporting directly from biped bones or have to be converted to normal bones in order to work?

It will work with bipedal.
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