This doesn't help:
WPlane.Dist = -(Camera.GetPosition().y + 50);
I put this line of code just before the rendering process, but there where no changes.
Then i tried :
WPlane.Dist = -(Camera.GetPosition().y - 50);
GraphicFX.SetWaterReflection(WaterMesh, RenderSurf1, RenderSurf2, 1, WPlane);
And again just before the rendering process. The reflecting works fine (although this eats LOTS op FPS this manner). But now i dont get the water effect, rippling i ment by that.
So the second options is no good either. Any other ideas?
