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TV3D SDK 6.3
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wireframe mode
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Topic: wireframe mode (Read 2829 times)
Fusion32
Community Member
Posts: 12
wireframe mode
«
on:
December 22, 2010, 03:26:17 AM »
hey - many thanks jviper & mithrandir for the good oil on the intersecting meshes problem i was having - all sorted at that level.
so - next thing i can't sort for me self is 'wireframe' mode....
while i can display nicely in rendered views with varying transparencys as needed, when i switch to wireframe, i can see all of the triangles in the meshes....
is there a method or procedure that will weld/combine/get rid of everything bar the defining elements of the shape???
cheers and merry xmas all
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i dream in triangles....
Fusion32
Community Member
Posts: 12
Re: wireframe mode
«
Reply #1 on:
December 22, 2010, 08:06:00 AM »
to show what i mean
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i dream in triangles....
Fusion32
Community Member
Posts: 12
Re: wireframe mode
«
Reply #2 on:
December 22, 2010, 08:11:10 AM »
aa
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i dream in triangles....
Mithrandir
Community Member
Posts: 325
Re: wireframe mode
«
Reply #3 on:
December 22, 2010, 11:22:02 AM »
The wireframe mode renders all edges, even the diagonal ones.
If I remember correctly wireframe uses textures. So if you apply a transparent texture to the polygon, you may end up with invisible edges.
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AriusEso
Customers
Community Member
Posts: 940
Esoteric
Re: wireframe mode
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Reply #4 on:
December 22, 2010, 11:23:45 AM »
Apt signature.
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Fusion32
Community Member
Posts: 12
Re: wireframe mode
«
Reply #5 on:
December 25, 2010, 04:55:04 AM »
i used to dream in volkswagons - exploded seems to be my view
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i dream in triangles....
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