Hello,
I found a TV3D volume shadow sample that does not use shaders. It creates a LightEngine object. Then creates a point light, I then enable it, and apply shadows. That works great, however if I try creating more than one point light on that same LightEngine instance (or even creating another instance) and enable the light, I still only see one light in my scene.
Can someone give me a small example of how to enable multiple lights in a scene (using with and without shaders). I have not had much luck scouring the internet. I would love to hear the theory of how to make multiple lights work as well if someone is willing to share

p.s. I do not have the code handy that I was using, but if this is necessary, let me know and I will post it later tonight.
Thanks!