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Author Topic: Something odd  (Read 2231 times)
Rikerdhh
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Posts: 9


« on: December 07, 2002, 04:07:41 AM »

Something odd I just found in the engine.  I have 3ds modles for all my buildings, and I just discovered when the engin loads them it loads them as mirror copies of the orignal files.  This is causing a glitch in one of my 3ds buildings.  Is there a fix for this?

And something I have been wondering about.  How do you load multi-textures for a .3ds file?  I have an inn that has  8 different textures for the building.

Any help on either of these 2 topics will be greatly appreaciated.

Thanks in advance
Richard Moore
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Eric
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Posts: 807


« Reply #1 on: December 07, 2002, 10:50:09 AM »

play with the parameters on load of the 3ds mesh, might fix the mirroring problem.
as for the 8 textures, load them all and on the mesh.settexture specify the group number they are associated with.
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bbence
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« Reply #2 on: December 07, 2002, 11:16:10 AM »

When we had that bug with Actor2 that mirrored MDL files we had to set a negative value to the scale value. If I can remember well it was something like this: -1,1,1 Or maybe in another way. I can't recall it.
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Rikerdhh
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Posts: 9


« Reply #3 on: December 08, 2002, 12:02:08 AM »

Yes making the "x" cordinate makes the graphic normal again.  

Thanks for your help

Richard Moore
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