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Something odd
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Topic: Something odd (Read 2231 times)
Rikerdhh
Community Member
Posts: 9
Something odd
«
on:
December 07, 2002, 04:07:41 AM »
Something odd I just found in the engine. I have 3ds modles for all my buildings, and I just discovered when the engin loads them it loads them as mirror copies of the orignal files. This is causing a glitch in one of my 3ds buildings. Is there a fix for this?
And something I have been wondering about. How do you load multi-textures for a .3ds file? I have an inn that has 8 different textures for the building.
Any help on either of these 2 topics will be greatly appreaciated.
Thanks in advance
Richard Moore
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Eric
Customers
Community Member
Posts: 807
Something odd
«
Reply #1 on:
December 07, 2002, 10:50:09 AM »
play with the parameters on load of the 3ds mesh, might fix the mirroring problem.
as for the 8 textures, load them all and on the mesh.settexture specify the group number they are associated with.
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bbence
Customers
Community Member
Posts: 944
Something odd
«
Reply #2 on:
December 07, 2002, 11:16:10 AM »
When we had that bug with Actor2 that mirrored MDL files we had to set a negative value to the scale value. If I can remember well it was something like this: -1,1,1 Or maybe in another way. I can't recall it.
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Rikerdhh
Community Member
Posts: 9
Something odd
«
Reply #3 on:
December 08, 2002, 12:02:08 AM »
Yes making the "x" cordinate makes the graphic normal again.
Thanks for your help
Richard Moore
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