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Author Topic: Problem with Shadows and nvidia driver 93.71  (Read 1127 times)
DavidAWinter
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« on: December 12, 2006, 11:45:12 PM »

Hi.

 I'm having trouble with shadows and nvidia's latest drivers. Their current version, 93.71 produces some really strange results as you can see in the screen capture.

 With the previous version I had, 81.98, all the shadows worked wonderfully.

 The strange lines you're seeing are the shadows for the goal posts being rendered in a bizarre position (and they float around the screen). When I render full player shadows, the screen is almost completely obscured by 'shadow' artifacts.

 This is TV6.2 and, although I'm using a custom technique to render the player shadows (which some may see as the culprit), the 'standard' TrueVision Shadow methods (finalize shadows, etc..) also produce this problem.

  Any thoughts or suggestions? People are starting to complain...
 
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darqSHADOW
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« Reply #1 on: December 13, 2006, 12:32:53 AM »

Hm, that is rather odd David.  Let me install the latest drivers on my box here and see if I can recreate the problem.

DS
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DavidAWinter
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« Reply #2 on: December 13, 2006, 12:43:52 AM »

Doh!.. Might help if I told you the hardware too. My video card is a GeForce 4TI 128.

Yes, it's an older card, but still very serviceable, and is being used by a good portion of my user base (there must have been a sale on them or something  Cheesy )

I don't know if this would show up on newer cards or other models of the same card.

nVidia has not returned any emails.. not that I was expecting them to. But it's there drivers afterall.
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darqSHADOW
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« Reply #3 on: December 13, 2006, 12:49:08 AM »

Hmm, I think I might just have one of those laying around someplace...  I have to go digging tomorrow morning at the office.  I'm assuming it's futile to test on my DualSLI rig, then?

DS
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DavidAWinter
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« Reply #4 on: December 13, 2006, 12:51:18 AM »

That would be great thanks..

I only have one nvidia card handy (the one in this machine I'm typing with) so it's not something I can do a lot of testing on.

I do however know that others with this card have having the same problem. Unforunately, we all have the same (or extremely similar) cards. I haven't seen anyone with a brand new card mention anything yet.
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Lyrical
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« Reply #5 on: December 13, 2006, 05:04:53 AM »

Hello DavidAWinter,

  First of all nice looking NFL layout.. 10/10 and MFL is a great name

Ok i don't think there is anything wrong with the graphics card it is simply down to the

TV8.SetShadowMandatory(true)

function is being set after the

TV8.Init3DWindowedMode(...) or TV8.Init3DFullscreen(...)

The "TV8.SetShadowMandatory(true) " should be set before the init of the main window
like this

Code:

            TV8.SetShadowMandatory(true);

            TV8.Init3DWindowedMode(...)


I had the same problem so this should work for you.

Enjoy

 Cheesy
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DavidAWinter
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« Reply #6 on: December 13, 2006, 02:49:46 PM »

Quote from: "Lyrical"
Hello DavidAWinter,

  First of all nice looking NFL layout.. 10/10 and MFL is a great name

Ok i don't think there is anything wrong with the graphics card it is simply down to the

TV8.SetShadowMandatory(true)

function is being set after the

TV8.Init3DWindowedMode(...) or TV8.Init3DFullscreen(...)

The "TV8.SetShadowMandatory(true) " should be set before the init of the main window
like this

Code:

            TV8.SetShadowMandatory(true);

            TV8.Init3DWindowedMode(...)


I had the same problem so this should work for you.

Enjoy

 Cheesy


Thanks, I'll give that a try and see what happens. Hopefully, it's something that simple Smiley

Maximum-Football is not an NFL game. The screen shot in question there is actually the indoor rules portion of the game. Maximum-Football allows for playing with Canadian rules (large field, more players per side, fewer downs), American rules, and indoor rules (50 yard field, indoor, fewer players per side).
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DavidAWinter
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« Reply #7 on: December 13, 2006, 09:27:38 PM »

Hey Lyrical, that worked well.

 Moving the SetShadowsManditory call prior to the engine init seems to have solved the problem.. I'm just keeping an eye on other problems that might creap in due to this change. I resize the screen alot before going into the actual 3D game play (there are a lot of 2D interface screens in this game) and I was worried that the resize procedures might cause some problems with this change. But no, it looks like things are working pretty well so far.

Thanks again.
David
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Lyrical
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« Reply #8 on: December 14, 2006, 04:20:39 AM »

hi DavidAWinter,

   Glad to help.

 i don't know the Canadian rules for indoor so will be interested in seeing this when you release a demo.

Very nice work.

 Cheesy
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Massive
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« Reply #9 on: December 14, 2006, 05:18:51 AM »

Lyrical, I think he already went beyond that  Smiley

http://www.maximum-football.com
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Lyrical
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« Reply #10 on: December 14, 2006, 04:50:32 PM »

hi Massive,

  looked at the web site very nice this has gone way beyond what i expected
i am really glad i could add my 2 cents worth.

I don't usually find posts i can actually help but when i can i always do.

The game looks great on the screenshots.

Keep it up.

Lyrical
Gary Lehan
UK
 Cheesy
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