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Author Topic: Open Dynamics Engine  (Read 2316 times)
simona
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Posts: 2


« on: August 02, 2003, 11:41:20 PM »

Does anyone know how to use the ode. Any examples in visual basic, if so send them to me. I can never get collision to work in tv3d. Im trying to do object to object collision, not that ray stuff. Like the game gta3. Any help anybody, please. :?:  :?:
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seer
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Posts: 485


« Reply #1 on: August 03, 2003, 02:31:07 AM »

well you cant use ODE with visual basic..  

you'd have to use delphi, c# or c++  theres also an incomplete version for VB.net  but no VB yet  :cry:
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Pavel
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« Reply #2 on: August 03, 2003, 08:08:02 PM »

Cskip is working on ODE for VB.
So lets wait people Smiley
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seer
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Posts: 485


« Reply #3 on: August 03, 2003, 10:32:55 PM »

oh goood!   GO Cskip!!
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Csakip
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Posts: 1008


« Reply #4 on: August 04, 2003, 02:23:38 AM »

The principle is: You can't use ODE with visual basic 6. Sad So make a c++ wrapper that does a specialized thing for you. In my case: not too fast vehicles on a terrain. (with rotating turrets Smiley )
Make this wrapper so that VB6 will be able to use it easily and use it as a simple dll.
I'm nearly finished but I can't figure a way to make tank treads.

Any ODE user here who can help me? I had the idea to have a series of wheels (not rendered in tv) and one side is rotating at different speed than the other side. (For example left side wheels are rotating forward and right side wheels are backward.) But this doesn't rotate the vehicle.

Here is a little teaser: (Thanks to Pavel for SS hosting.)
http://members.lycos.co.uk/pavelshah/ScreenShotUpload/View.php?id=ODEVehicle1.JPG
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CsakiP
simona
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Posts: 2


« Reply #5 on: August 04, 2003, 10:58:04 PM »

i might wait for cskip, i would really like an example project to have a look at :shock:
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Device
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« Reply #6 on: August 05, 2003, 12:11:18 AM »

Hey everyone,


So I just downloaded the ODE package and am looking through the documentation right now.  I got a few questions I hope someone here has some answers for me.  First off I notice it is covered under GNU licensing which basically means it is free and anything youo create with it must be free...... :?  I there a commercial version that is reasonably priced?  Second I have no idea what im looking when I look at the function names here cause this was obviously written by someone from the science community so im sure its great for science but not for the average guy who wants to make a game without becoming a scientist.  Is there any good demos around written in C++ they don't have to be TV demo's although that would be preferable cause I have no idea how to implement this system.  Something about creating a world than placing geometry into the world then joint then applying forces checking collisions and looping it.
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Device

Master of the Obvious / Patron Saint of the Trivial & Useless...
James
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Posts: 883


« Reply #7 on: August 05, 2003, 02:19:33 AM »

ODE is not covered under GPL, its fully LPGL (http://opende.sourceforge.net/ode-license.html)

ODE is not easy to implement *BUT* its alot easier than coding your own physics engine, and its feature set is pretty good (and increasing!).

My tip is to get on the mailing list, study tutorials / examples and possibily visit the chat room and talk to Chroma (Delphi ODE Guru  Tongue ) or me.
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James
[www.DeepVoodooGaming.Com (Ireland)]
Csakip
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Posts: 1008


« Reply #8 on: August 05, 2003, 03:13:51 AM »

I just noticed. It's Csakip. Is this hard to remember? Hmmm. Then I might become... Cofeemachine or something. Smiley

Back to topic. The one who wants to include physics in his project has to know something about physics. The included tutorials with ODE really help a lot but you have to understand vectors forces and have to understand 2 more virtual worlds that will be added. TV has 2: all the meshes, etc and the rendered world. ODE has 2: the body and the geometry worlds.
(this is not official I just order things in my mind like this)

ODE is indeed easy to use.
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CsakiP
Canning
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Posts: 592


« Reply #9 on: September 16, 2009, 11:19:21 PM »

Csakip: Can you give me a link to the tank project shown in this link: http://members.lycos.co.uk/pavelshah/ScreenShotUpload/View.php?id=ODEVehicle1.JPG

I have lost it.

thanks

Canning
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I am using 2010 VB.NET and TV 6.5 with Windows 7
Dimple
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Posts: 580


« Reply #10 on: September 23, 2009, 08:26:19 PM »

 Smiley

@ Canning,

Did you find a copy of ODETest or ODEVehcle02  I have copies of both of these are they what you are looking for?  They are quite old.

Try these links:  Csakip's TestODE  and  Csakip's ODEVehicle02
 
« Last Edit: September 23, 2009, 08:29:08 PM by Dimple » Logged

Using VB.NET, TV3D 6.5, VISTA
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