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Author Topic: Odd problem  (Read 709 times)
sriro
Community Member
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Posts: 8


« on: June 24, 2009, 02:06:47 PM »

For some reason my 2d (yes I am using 2dimmidate) GUI is going under all my 3dmax meshes.

Is there some switch that I forgot or option that tells the engine that 2d should be rendered before the 3d scene?

Thanks in advance
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Richard Moore, Sr.
ZaPPZion
Moderator
Community Member
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Posts: 555


« Reply #1 on: June 24, 2009, 03:09:58 PM »

Yes, you do that yourself Wink
TVScene.RenderAll()

TV2DImmediate.DoSomething().

That'll do the trick:)
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