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Author Topic: [NEWBIE] Problem : Simple 3ds modell with 1 texture -> texturing too fine  (Read 489 times)
rocka
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Posts: 1


« on: July 29, 2009, 07:23:49 AM »

Helllo,

I'm new to TV3D and I have a simple question:

- I have a simple 3ds modell (cube) with 1 texture assigned in M.E. (texture 128x128px stone-look Bitmap) material: standard
- In 3DS max the texture looks fine

- I saved the modell as .3ds
- In C# I loaded the the modell and set the texture

-> But when I now render the modell, I can only spot/identify the texture when the camera is very very near the object. It means the resolution of the texture is set much to high.
The texture should be more stretched.

Do I need UVW mapping ?

I hope someone understands my problem...

Sorry for my bad english

greets rocka
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