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Topic: Mipmapping (Read 1589 times)
mathijs
Community Member
Posts: 369
Mipmapping
«
on:
December 06, 2002, 03:13:47 PM »
How do I enable mipmapping? In the car sample scene.enablemipmapping is made comment and the function also doesnt exists anymore. In the demo it seems to be mipmapping but im sure that my apps terrain isnt mipmapping. How do I turn it on?
Mathijs
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SylvainTV
Administrator
Community Member
Posts: 4479
SetTextureFilter rules !
«
Reply #1 on:
December 06, 2002, 03:19:05 PM »
Hey, Mipmapping has been replaced by filters that use mipmapping internally
You should try to use this :
Scene.SetTexturefilter method
and choose a Bilinear or Trilinear filter
All will look mipmapped !
Hope this helps
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Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com
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Zaknafein
Customers
Community Member
Posts: 2673
Mipmapping
«
Reply #2 on:
December 06, 2002, 07:05:48 PM »
....and if I might add, select Anisotropic filtering if you have a GeForce or better 3D card for even better-looking texture filtering =)
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zaknafein.
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