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Author Topic: Mipmapping  (Read 1590 times)
mathijs
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« on: December 06, 2002, 03:13:47 PM »

How do I enable mipmapping? In the car sample scene.enablemipmapping is made comment and the function also doesnt exists anymore. In the demo it seems to be mipmapping but im sure that my apps terrain isnt mipmapping. How do I turn it on?

Mathijs
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SylvainTV
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« Reply #1 on: December 06, 2002, 03:19:05 PM »

Hey, Mipmapping has been replaced by filters that use mipmapping internally

You should try to use this :

Scene.SetTexturefilter method
and choose a Bilinear or Trilinear filter

All will look mipmapped !

Hope this helps Wink
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Sylvain Dupont
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Zaknafein
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« Reply #2 on: December 06, 2002, 07:05:48 PM »

....and if I might add, select Anisotropic filtering if you have a GeForce or better 3D card for even better-looking texture filtering =)
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