RichyTj
Community Member

Posts: 4
|
 |
« on: January 08, 2008, 06:50:34 PM » |
|
Sinc ei havent used it before and am not used it it its a bit tough but what i was wondering on how other people design there buildings I've been working on one all at once jsut slowly working on eahc peice in one file Ex.different groups then combining liek as in the totorial online. with my own touches wuch as more detial then a textured box with a window and a roof. I've added the supports the door the roof etc etc all the detials like a realistic house. as pondering furthur would there be a possibilitie that I could make about i dunno 40 peices and then jsut import the ones i needed like each single of certain styles for the roof sifferent plywoods and 2x4 2x6 doors and more into there own files and then import each pices as i need it then lay it out make a texture and turn it into one object and texture it or have everythign textures specifitly before hand. Random Thought?? maybe people have already tired this out or would like to? Thanks for your time and i mean and still beable to export it and render it in 6.3 without a drastic amount or problems
RichyTj
|
|
|
|
« Last Edit: January 08, 2008, 06:52:40 PM by RichyTj »
|
Logged
|
|
|
|
|
newborn
|
 |
« Reply #1 on: January 08, 2008, 07:34:10 PM » |
|
sorry man, but you really have to learn how to use punctuation and a spell checker wouldn't be a luxury either... it would make it easyer for us to read  as for your questions, not sure I follow what you're looking for... specific?
|
|
|
|
|
Logged
|
|
|
|
RichyTj
Community Member

Posts: 4
|
 |
« Reply #2 on: January 08, 2008, 08:50:46 PM » |
|
sorry man, but you really have to learn how to use punctuation and a spell checker wouldn't be a luxury either... it would make it easyer for us to read  as for your questions, not sure I follow what you're looking for... specific? well i was asking, would it be worth making all the indavuduel parts of a house. liek the wood and the doors the walls and jsut import each peaice and you need it i guess. sorry about the spelling i do that alot when im on msn. tee hee
|
|
|
|
|
Logged
|
|
|
|
|
Lordtek
|
 |
« Reply #3 on: January 09, 2008, 02:18:56 AM » |
|
I get what your saying albeit the spelling areas but heres my 3 american cents (2 cents in canada) The only reason you would possibly want to do this is if you were making a modeling simulation program or a fully destructable building. Either way I will pray for you to the god of your choosing when you have to apply physics to every 2X4 and drywall object. Other than that dont waste your lifetime doing it and the gpu/cpu time making it happen for a non profit endeavor unless your career path is leading you in this direction.
|
|
|
|
|
Logged
|
common sense isn't common anymore
|
|
|
RichyTj
Community Member

Posts: 4
|
 |
« Reply #4 on: January 09, 2008, 09:09:34 AM » |
|
i mean making all the objects then when you build each structure compressing it into a solid object like a normal thing there for achiving the most detail possible and least glitchs true or not?
for fun i thought our dollar was at par wiht your AMERICAN dollar lozl im not sure
its for a fantasy mmorpg yes yes we all want to make one because were all sad ha ha. leave me be about it. I've wanted to be a game designer since grade for and its my dream sooooo, NO BUBBLE BURSTING.
Acctualy over one night i created over 150 objects for using and im jsut working on applying a good look before working on my texturing, in other words wood will have random grains and knots to make each peice its own im still thinking and figureing it out. I made from a 2x4x8-8x8x16 each increment of the sets move up but two feet for 8-16 then 2inchs from 2x4-2x6 then 2x12-4x4 if you follow. it snot for a CAD program, i plan on using it to make a realistic house down ot the deatial of small rocks on the shingles, Yea im thta crazy. I've even started lil nails to! detail is what gamign lacks most and alot of 3d programming/3d modelign i notcie peopel taking short cuts and it messes things up alot!
Finally the question, Would it work to do, and yes taking my time for each house and building not including the other things like people or objects but just the house. from teh foundationg to framing to plywood and making it then one model! ive made a simple house and it didnt suck back my computer it was acctualy easier then making a model traditionaly, when my library of importable peices is done email me for it and ill send you what i can tis big tho!
|
|
|
|
|
Logged
|
|
|
|
RichyTj
Community Member

Posts: 4
|
 |
« Reply #5 on: January 09, 2008, 10:30:56 PM » |
|
well if anyone be able to reply to this asap, in Milkshape,how do you sucessfully export files so that you can constantly import them to build somthing! my reason why is ive built all the stuff i need and i need to make house trusses of three styles and 5 sizes but i need to use my 2x4s and other ones. Another Question would be how to you randomly generate like 10,000 lil rock shapy things to place on shingles? or is there any totorials on that? thansk for you time
|
|
|
|
|
Logged
|
|
|
|
kwazai
Community Member

Posts: 168
|
 |
« Reply #6 on: January 10, 2008, 08:07:42 AM » |
|
sounds impressive- I'm not familiar enough with Milkshape to tell you how to export the objects, but would like to see some of the objects you've created. mike
|
|
|
|
|
Logged
|
murphys law-28th corollary- if there are five ways for something to go wrong and you circumvent all five , a sixth will promptly develop.
|
|
|
|
newborn
|
 |
« Reply #7 on: January 10, 2008, 08:46:19 AM » |
|
1) ot epoxtr yuo wwlil nede tv3d mlikspahe plgu-isn
2) go wiht miiniemsh, if yuo hvae 1000 miinmimshe nad a mpa of szie 256x256, he'ers hwo yuo plcae tmeh:
for index as integer = 0 to 1000 dim x as single = rnd * 256 dim z as single = rnd * 256 dim y as single = landscape.getheight(x,z) minimesh.setposition(index, x, y, z) next i
hoep tish hleps!
|
|
|
|
|
Logged
|
|
|
|
ZaPPZion
Community Member

Posts: 341
|
 |
« Reply #8 on: January 10, 2008, 09:02:30 AM » |
|
1) ot epoxtr yuo wwlil nede tv3d mlikspahe plgu-isn
2) go wiht miiniemsh, if yuo hvae 1000 miinmimshe nad a mpa of szie 256x256, he'ers hwo yuo plcae tmeh:
for index as integer = 0 to 1000 dim x as single = rnd * 256 dim z as single = rnd * 256 dim y as single = landscape.getheight(x,z) minimesh.setposition(index, x, y, z) next i
hoep tish hleps!
I wsa lmao wehn i raed tihs  nice imitation:) And great that you still help him despite his typing skills 
|
|
|
|
|
Logged
|
|
|
|
|
Raine
|
 |
« Reply #9 on: January 10, 2008, 09:39:22 AM » |
|
__,----( o )) ,'--. , ( -"",:-( o ),-'/ ; ( o) `o _,'\ / ;( `-;_-<'\_|-'/ ' ) `.`-.__/ ' | \`. `. .__, ; )_;--. \` | /'(__,-: ) ; ;' (_,-: _,:: .| ; ( , ) _,':::' ,; ; )-,;' `:' .:: | `' ; `:::\ : ,' ' `:\ ;: ' _,-': .' `-. ';::..,' ' , ` ,__ `. `;'' / ; _;_,-' `. / _;--. \ ,' / ,' `. \ /: (_( ,' \ ) /:. \_( /-. .:::,;/ (::.. `-'\ "`""' ;::::. \ __ ,::::::. .:' ) ,-' ) / `;:::::::'`__,:.:::' /`---' ,' ; `""""' ( \:::' / _,-' ; \ \:' ,';:.,-' ( : )\ ( `. \ \ ; `-.___ : ,\ \ ( ,','._::::| \ \ \ \ (,(,---;;;;; \ \|;;;) `._\_\
|
|
|
|
|
Logged
|
|
|
|
nadjibus
Community Member

Posts: 146
Heavy Dev Process
|
 |
« Reply #10 on: March 29, 2008, 03:02:51 PM » |
|
__,----( o )) ,'--. , ( -"",:-( o ),-'/ ; ( o) `o _,'\ / ;( `-;_-<'\_|-'/ ' ) `.`-.__/ ' | \`. `. .__, ; )_;--. \` | /'(__,-: ) ; ;' (_,-: _,:: .| ; ( , ) _,':::' ,; ; )-,;' `:' .:: | `' ; `:::\ : ,' ' `:\ ;: ' _,-': .' `-. ';::..,' ' , ` ,__ `. `;'' / ; _;_,-' `. / _;--. \ ,' / ,' `. \ /: (_( ,' \ ) /:. \_( /-. .:::,;/ (::.. `-'\ "`""' ;::::. \ __ ,::::::. .:' ) ,-' ) / `;:::::::'`__,:.:::' /`---' ,' ; `""""' ( \:::' / _,-' ; \ \:' ,';:.,-' ( : )\ ( `. \ \ ; `-.___ : ,\ \ ( ,','._::::| \ \ \ \ (,(,---;;;;; \ \|;;;) `._\_\
 OLL! edit: corrected some typos (LOL -> OLL)
|
|
|
|
|
Logged
|
|
|
|
|