Actually TV groups are actually two things :
- they are used to handle different materials/textures for a same mesh (one group = a texture/material pair to make it simple).
- or they can be used to handle different objects from the modelers.
If you are using 6.5 : what you could try is the Mesh.CompactMesh function. It will preserve all the material/texture difference and reduce the number of groups if possible.
A small reminder for everybody : Its better to keep a small number of groups in a mesh, it's faster for rendering.
