Yeah i made it

init :
rendersurface1 - dimensions : your screen size.x , your screen size.y
rendersurface2 - dimensions : your screen size.x / 4 , your screen size.y / 4
1. Render all stuff (exept 2d) to rendersurface1
2. Render rendersurface1.gettex on rendersurface2 // now you've got some kind blurred screen of your 3d rendering
3. Next draw rendersurface1.gettex in 2d mode using DRAW_Texture, than change blending to multiply or smth and alpha draw (few time) rendersurface2.gettex by streching it to all screen :]
Finito

Greetz - back to work