Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: How to create my own watermark with TV3D?  (Read 541 times)
lsdxtc
Community Member
*
Posts: 2


« on: March 04, 2008, 11:54:59 AM »

Hi Community.... i searched this forum, wiki and other sources (such as tutors) and did not find any ideas for the subject... could you please help me to create my own watermark?

Thanks a lot!
Andrew

P.S. TV3D SDK v6.3
« Last Edit: March 04, 2008, 11:58:41 AM by lsdxtc » Logged
newborn
Customers
Community Member
*****
Posts: 2437


WWW
« Reply #1 on: March 04, 2008, 12:27:42 PM »

1) create a texture (dds format preferably as it has an alpha layer)
2) load texture in your app with tvtexture
3) render to screen with tvimmediate
Logged

jviper
Community Member
*
Posts: 1365

Discipline in training


« Reply #2 on: March 04, 2008, 03:33:55 PM »

I think the question rather would be how do you protect the watermark from being rendered over?
Logged

JAbstract.....Don't just imagine, make it happen!
Raul
Customers
Community Member
*****
Posts: 394


« Reply #3 on: March 05, 2008, 02:29:51 AM »

I think the question rather would be how do you protect the watermark from being rendered over?

well if that was the question, the answer is simple. just simply render the watermark last, after all the 3D and 2D stuff:

Code:
Public Sub MainLoop
RenderAll3D
RenderAllTextsAnd2SStuff
RenderMyWaterMark

DoEvents
End Sub
Logged
lsdxtc
Community Member
*
Posts: 2


« Reply #4 on: March 05, 2008, 07:00:34 AM »

Hi guys!Thanks for help!

In my "task" watermark is not for the protection Smiley it is something like this:
somebody placed "30% transparent" piece of paper to the camera objective Smiley

I think newborn's first method will work for me Smiley

Thanks again!
« Last Edit: March 05, 2008, 07:15:41 AM by lsdxtc » Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks