- Forums
- Forum Help
- Search Forum
- Login
- Register
Truevision3D
>>
TV3D SDK
>>
TV3D SDK 6.3
>>
How does accuratetesting work ?
Pages: [
1
]
« previous
next »
Print
Author
Topic: How does accuratetesting work ? (Read 263 times)
vuduynguyen
Community Member
Posts: 1
How does accuratetesting work ?
«
on:
March 03, 2008, 12:43:11 PM »
Hi All,
I have a room with floor and 4 walls and many object inside that room. I want to use MousePicking to test collision between the mouse and objects inside the room with "TV_TESTTYPE_ACCURATETESTING" parameter.
The collision result is always return floor and walls mesh rather than the object which the mouse picked. But if I turn of the floor and walls, it return the right object which the mouse picked. So I think that it seems that "TV_TESTTYPE_ACCURATETESTING" return the farthest object, is it right? Or I need to modify a parameter of Truevision Engine to get nearest object of collison. How can we do that ?
I read in the documentation that the "TV_TESTTYPE_ACCURATETESTING " uses ray-triangle collision. What is the ray-triangle collision ?
Thank you very much for your help.
Sincerely,
Brian
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Truevision3D Official Information
-----------------------------
=> News and Announcements
=> Development Information
-----------------------------
TV3D SDK
-----------------------------
=> TV3D SDK 6.3
===> Bugs
=> TV3D SDK 6.5
===> Bugs
===> Content Pipeline
===> Shader Development
-----------------------------
Projects
-----------------------------
=> Announcements
=> In-Development
=> Showcase
=> Recruitment
-----------------------------
Game Development
-----------------------------
=> Engine Comparison
=> Game Development
=> Companion Tools
=> Design and Theory
Powered by SMF 1.1.3
|
SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks