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Deforming meshes at runtime
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Topic: Deforming meshes at runtime (Read 632 times)
Sackmore
Community Member
Posts: 16
Deforming meshes at runtime
«
on:
February 13, 2008, 05:56:55 PM »
Hello:
Is it possible to deform a mesh at runtime? For instance: I have a hunk of steal (which is a boneless mesh) and i want to strike it with a hammer (which is another boneless mesh), can that strike produce an dent within that hunk of steal? How do i go about doing this? Also, if this is even possible with Meshes, is this possible on Actors?
thank you,
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phether
Customers
Community Member
Posts: 420
Re: Deforming meshes at runtime
«
Reply #1 on:
March 07, 2008, 04:37:12 PM »
yes I have done so.
BUT
a)
you can't do it with meshes loaded from a 3DS (and possible others). I was only able to get it working correctly for .x file meshes.
b)
You have to do the math/physics your self to determine what vertices need to be adjusted and apply those adjustments your self.
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Birds of a phether...
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