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SylvainTV
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« Reply #20 on: December 06, 2003, 06:57:37 AM » |
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oh oups :p
Thanks gf11speed for helping me fixing that!
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mgm
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« Reply #21 on: December 19, 2003, 05:05:33 PM » |
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I have the TV3D6.1b SDK and Directx9.0b both installed on my system but the "Element Not Fount" error is still received while compiling in VisualC++6.0, it works fine in VisualBasic6.0...! :cry:
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carnes
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« Reply #22 on: May 07, 2004, 10:27:41 AM » |
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Im using TV3D 6.2, VC++ 6.0, and DirectX 9 SDK. I'm getting the "element not found" error. :cry:  :roll:
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slob
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« Reply #23 on: June 05, 2004, 01:03:43 AM » |
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me to:?
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AlexL
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« Reply #24 on: June 30, 2004, 06:46:41 PM » |
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I am also getting the error that the element is not found. I have MSVC++ 6.0 SP5, DirectX9 SDK along with the latest release of TrueVision (not the beta) Can someone please offer us some help?
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Regards, Alexander Loren
Specs: P4 2.6Ghz, 512Mb DDR SD Ram, GeForce FX5200 128MB, DX9c
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liciobruno
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« Reply #25 on: July 06, 2004, 09:12:30 AM » |
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Well all these answer seem fine to me, just one thing, did you move the tv3dcpp.h to your src dir or your VC++ include dir? Cuz if you did then you need to change #import "..\Bin\truevision3d.dll" to #import "C:\TV3DSDK\Bin\Truevision3D.dll" or whatever your install path is. I already changed the path, but error remains
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gnosis
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« Reply #26 on: November 06, 2004, 10:11:38 PM » |
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I switched the include statement from d3d8.h to the full pathname in quotes. The build complies but then fails with a link error, it being unable to open the tv3dcpp.lib file. I'm on vc6pro w/dx9 sdk & tv 6.2. I tried setting the include search paths on project settings with ify results.
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Murphy's Third Law of Combat: -The easy way is always mined
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stealth_Snake
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« Reply #27 on: February 03, 2005, 07:39:17 AM » |
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okay ... as for me am using TV3D6.2 with Driext X 9.0 SDK ... but the error msg is can't open "tv3d.lib" ... any idea :roll:  ?
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Its Takes Whole Life To Be Number One
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stealth_Snake
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« Reply #28 on: February 03, 2005, 07:40:40 AM » |
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okay ... as for me am using TV3D6.2 with Driext X 9.0 SDK ... but the error msg is can't open "tv3d.lib" ... any idea :roll:  ? p.s my path and links are done
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Its Takes Whole Life To Be Number One
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cheng
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« Reply #30 on: March 02, 2005, 10:08:24 AM » |
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Here's a little trick I learned a while back to help with link errors, and missing lib files - also for keeping track of all the needed libs: near the top of your file, before any real code, add the line #pragma comment(lib, "tv3dcpp.lib") as well as one for each other lib file you need - this will tell the linker to go find the libs before linking instead of acting stupid and throwing errors. I have a code folder where I store the lines I need in a source file for a given kind of app (OpenGL, DirectX, TV, etc) - when starting a new app, I cut and paste the needed lines into my new source file.
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Guest
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« Reply #32 on: August 02, 2005, 08:14:11 AM » |
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What is HTTP proxy server? HTTP proxy server is a proxy allowing to work on the Internet with HTTP and (not always) FTP protocols. It can carry out caching of information downloaded from the Internet.Now HTTP proxy servers are the most widespread. Their support (ability to use them) is included into many programs: browsers, download managers etc. However, their support is not realized at a level of an operating system ? in order to use them, you should configure all programs, which should use proxies, in an appropriate way. HTTP proxy servers have several anonymity levels. http://www.checkproxy.net
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ptruyphong
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« Reply #33 on: October 11, 2005, 06:05:53 AM » |
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Here's my error message : Tutorial 1.cpp e:\tempdir\test\debug\truevision3d.tlh(3565) : error C2146: syntax error : missing ';' before identifier 'GetD3DMesh' e:\tempdir\test\debug\truevision3d.tlh(3565) : error C2501: '__missing_type__' : missing storage-class or type specifiers e:\tempdir\test\debug\truevision3d.tlh(3585) : error C2061: syntax error : identifier '__missing_type__' e:\tempdir\test\debug\truevision3d.tlh(8695) : error C2143: syntax error : missing ';' before 'tag::id' e:\tempdir\test\debug\truevision3d.tlh(8695) : error C2501: '__missing_type__' : missing storage-class or type specifiers e:\tempdir\test\debug\truevision3d.tlh(8695) : error C2497: '__missing_type__' : 'implementation_key' can only be applied to function declarations e:\tempdir\test\debug\truevision3d.tlh(8695) : fatal error C1004: unexpected end of file found Error executing cl.exe.
Test.exe - 7 error(s), 0 warning(s)
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Tan
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« Reply #34 on: December 18, 2005, 06:54:23 AM » |
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Just to check, am i going to get all these problems if i use visual c++ .net with TV3D 6.2 SDK even i have the latest directX?
If yes, can guide on any straight forward solution?
If there is no solution, i guess i have to turn back to C#......
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Passion to Game Development Always
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petrus
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« Reply #35 on: June 07, 2006, 02:15:31 AM » |
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I read this discussion, and I just had to ask, Did anyone here actually try using another C++ compiler like forinstance - dev-C++ or something like MingW32. Ok I'm not a perfect C++ programmer, but I like using cheep and free IDE's I tried using TV6.2 with Dev-C++ and almost got it right... I'll try doing this later " #pragma comment(lib, "tv3dcpp.lib") " Is it possable to compile a program using TV6.2 using MingW32 or something alike? Perhaps Borland C++ Builder? And if not, would this be possable in the near future. Thanx :roll: :oops:
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Mixael
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« Reply #36 on: June 07, 2006, 06:33:17 PM » |
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petrus, I believe that Borland C++ Builder can work with 6.2 -- never ttried that, though. Dev-C++/MingW with 6.2 is a no-go (as per Silvain, who told me  ) Now, if you mve to (or wait for) 6.5, there is a mingw/dev-c++ port for it. Hope that helps.
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A bug is a feature that didn't make it into the manual.
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