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Author Topic: C++ Programmers : Element Not Found problem resolved.  (Read 22901 times)
SylvainTV
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« Reply #20 on: December 06, 2003, 06:57:37 AM »

oh oups :p

Thanks gf11speed for helping me fixing that!
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Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
mgm
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« Reply #21 on: December 19, 2003, 05:05:33 PM »

I have the TV3D6.1b SDK and Directx9.0b both installed on my system
but the "Element Not Fount" error is still received while compiling in
VisualC++6.0, it works fine in VisualBasic6.0...! :cry:
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carnes
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Posts: 84


« Reply #22 on: May 07, 2004, 10:27:41 AM »

Im using TV3D 6.2, VC++ 6.0, and DirectX 9 SDK. I'm getting the "element not found" error.  :cry: Sad  :roll:
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slob
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« Reply #23 on: June 05, 2004, 01:03:43 AM »

me to:?
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AlexL
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« Reply #24 on: June 30, 2004, 06:46:41 PM »

I am also getting the error that the element is not found. I have MSVC++ 6.0 SP5, DirectX9 SDK along with the latest release of TrueVision (not the beta) Can someone please offer us some help?
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  Alexander Loren

Specs: P4 2.6Ghz, 512Mb DDR SD Ram, GeForce FX5200 128MB, DX9c
liciobruno
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« Reply #25 on: July 06, 2004, 09:12:30 AM »

Quote from: "MadProgrammer"
Well all these answer seem fine to me, just one thing, did you move the tv3dcpp.h to your src dir or your VC++ include dir? Cuz if you did then you need to change #import "..\Bin\truevision3d.dll" to #import "C:\TV3DSDK\Bin\Truevision3D.dll" or whatever your install path is.


I already changed the path, but error remains
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gnosis
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« Reply #26 on: November 06, 2004, 10:11:38 PM »

I switched the include statement from d3d8.h to the full pathname in quotes.  The build complies but then fails with a link error, it being unable to open the tv3dcpp.lib file.  I'm on vc6pro w/dx9 sdk & tv 6.2.  I tried setting the include search paths on project settings with ify results.
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stealth_Snake
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« Reply #27 on: February 03, 2005, 07:39:17 AM »

okay ... as for me am using TV3D6.2 with Driext X 9.0 SDK ... but  the error msg is
can't open "tv3d.lib" ... any idea  :roll:  Huh?
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stealth_Snake
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« Reply #28 on: February 03, 2005, 07:40:40 AM »

Quote from: "stealth_Snake"
okay ... as for me am using TV3D6.2 with Driext X 9.0 SDK ... but  the error msg is
can't open "tv3d.lib" ... any idea  :roll:  Huh?


p.s my path and links are done
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Its Takes Whole Life To Be Number One
Hokuto
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Posts: 21


« Reply #29 on: March 02, 2005, 08:12:28 AM »

There was an update for DX9 latest version and SDK In Feb, here it is:

http://www.microsoft.com/downloads/results.aspx?freetext=DX+sdk&productID=&DisplayLang=en

that's the link to MS site with the downloads...
I'm downloading right now to see if this makes any difference to that missing file error
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cheng
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« Reply #30 on: March 02, 2005, 10:08:24 AM »

Here's a little trick I learned a while back to help with link errors, and missing lib files - also for keeping track of all the needed libs:

near the top of your file, before any real code, add the line

Code:
#pragma comment(lib, "tv3dcpp.lib")


as well as one for each other lib file you need - this will tell the linker to go find the libs before linking instead of acting stupid and throwing errors. I have a code folder where I store the lines I need in a source file for a given kind of app (OpenGL, DirectX, TV, etc) - when starting a new app, I cut and paste the needed lines into my new source file.
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Sean H.
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« Reply #31 on: April 07, 2005, 09:05:48 AM »

"There was an update for DX9 latest version and SDK In Feb, here it is:

http://www.microsoft.com/downloads/results.aspx?freetext=DX+sdk&productID=&DisplayLang=en

that's the link to MS site with the downloads...
I'm downloading right now to see if this makes any difference to that missing file error"

well?? did it work?
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Guest
« Reply #32 on: August 02, 2005, 08:14:11 AM »

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ptruyphong
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« Reply #33 on: October 11, 2005, 06:05:53 AM »

Here's my error message :
Tutorial 1.cpp
e:\tempdir\test\debug\truevision3d.tlh(3565) : error C2146: syntax error : missing ';' before identifier 'GetD3DMesh'
e:\tempdir\test\debug\truevision3d.tlh(3565) : error C2501: '__missing_type__' : missing storage-class or type specifiers
e:\tempdir\test\debug\truevision3d.tlh(3585) : error C2061: syntax error : identifier '__missing_type__'
e:\tempdir\test\debug\truevision3d.tlh(8695) : error C2143: syntax error : missing ';' before 'tag::id'
e:\tempdir\test\debug\truevision3d.tlh(8695) : error C2501: '__missing_type__' : missing storage-class or type specifiers
e:\tempdir\test\debug\truevision3d.tlh(8695) : error C2497: '__missing_type__' : 'implementation_key' can only be applied to function declarations
e:\tempdir\test\debug\truevision3d.tlh(8695) : fatal error C1004: unexpected end of file found
Error executing cl.exe.

Test.exe - 7 error(s), 0 warning(s)
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Tan
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« Reply #34 on: December 18, 2005, 06:54:23 AM »

Just to check, am i going to get all these problems if i use visual c++ .net with TV3D 6.2 SDK even i have the latest directX?

If yes, can guide on any straight forward solution?

If there is no solution, i guess i have to turn back to C#......
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petrus
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Posts: 96


« Reply #35 on: June 07, 2006, 02:15:31 AM »

I read this discussion, and I just had to ask, Did anyone here actually try using another C++ compiler like forinstance - dev-C++ or something like MingW32.
Ok I'm not a perfect C++ programmer, but I like using cheep and free IDE's
I tried using TV6.2 with Dev-C++ and almost got it right...
I'll try doing this later  " #pragma comment(lib, "tv3dcpp.lib") "
Is it possable to compile a program using TV6.2 using MingW32 or something alike?
Perhaps Borland C++ Builder?
And if not, would this be possable in the near future.
Thanx  :roll:  :oops:
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Mixael
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« Reply #36 on: June 07, 2006, 06:33:17 PM »

petrus,

I believe that Borland C++ Builder can work with 6.2  -- never ttried that, though.  Dev-C++/MingW with 6.2 is a no-go (as per Silvain, who told me Smiley )

Now, if you mve to (or wait for) 6.5, there is a mingw/dev-c++ port for it.

Hope that helps.
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A bug is a feature that didn't make it into the manual.
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