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Author Topic: Actor2 Bounding box  (Read 1208 times)
cybertrickle
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Posts: 504


« on: December 07, 2002, 01:31:57 PM »

Is it possible in RC2 to get the Bounding Box of an Actor2. X format.

thanks
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Evan Duffield
Dymm Inc.
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Project: Journeys End
Status Code: 80%
Status Modeling: 20%
Working on:  completion of demo
bbence
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« Reply #1 on: December 07, 2002, 01:46:05 PM »

In RC3 it'll be possible. Wink
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cybertrickle
Community Member
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Posts: 504


« Reply #2 on: December 07, 2002, 01:47:17 PM »

Oh ok.

I can wait =)
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Evan Duffield
Dymm Inc.
_______________
Project: Journeys End
Status Code: 80%
Status Modeling: 20%
Working on:  completion of demo
cybertrickle
Community Member
*
Posts: 504


« Reply #3 on: December 07, 2002, 01:49:25 PM »

In my tvMesh, I dont understand why Im getting this error.

Im trying to center it from its size. (Its a label)

I get the error 'Invalid procedure call or arguement'

Whats the problem?

Code:
Public Sub PositionMesh()
    Dim d3dTop As D3DVECTOR
    Dim d3dBottom As D3DVECTOR

    TextMesh.GetBoundingBox d3dBottom, d3dTop, True

    TextMesh.SetPosition ((d3dTop.X - d3dBottom.X) / 2) + pos.X, ((d3dTop.Y - d3dBottom.Y) / 2) + pos.Y, ((d3dTop.z - d3dBottom.z) / 2) + pos.z

End Sub
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Evan Duffield
Dymm Inc.
_______________
Project: Journeys End
Status Code: 80%
Status Modeling: 20%
Working on:  completion of demo
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