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Author Topic: ZPGUI v3.0 for TV3D6.5 (C++) ( Update 31/01/2011 )  (Read 3533 times)
zicmaxx
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Posts: 51


« on: June 03, 2008, 04:40:19 AM »

Base site - http://zicma.rc-part.com - for sample implement

ZicmA Planet GUI DEMO (with Source)
http://zicma.rc-part.com/source/ZPGUI_DEMOv3.0.0(TV3D6.5).rar

ZicmA Planet GUI DLL v3.0
http://zicma.rc-part.com/source/ZPGUI_DLLv3.0.0(TV3D6.5).rar
----------------------------------------------------------------
ZPGUI v3.0 DEMO for Truevision3D 6.5 (C++) ( Simple Implement )
http://www.youtube.com/watch?v=zX3RQ5DMoP8

ZPGUI v3.0 - ADVANCE Part 1 for Truevision3D 6.5 ( C++) (Advance Implement )
http://www.youtube.com/watch?v=oTne8mwuJe0

ZPGUI v3.0 - ADVANCE Part 2 for Truevision3D 6.5 ( C++) (Advance Implement )

http://www.youtube.com/watch?v=od1CQyq7R3g


30-1-2011
---------------------------------------
Re-Write Algorithm  Speed UP GUI System 300%.
- this's a good news. my game test can run up to 750 MAX Slot of GUI with more 25 GUI object with high FPS.
- decrease memory consume with common GUI Slot. GUI Slot  = total of GUI  in your application.
Please redefine #define ZP_MAX_SLOT

Add Control - Checkbox

Add System
- Text Align - in some controls ( TextShow,ListString,Caption,ComboList,FreeStaticSlot )
- Repeat Show List - hold down on scrollbar can auto scrollup or scrolldown.
- Multiple Font - can set difference font each of control and object ( ZP_STC_ZPDATA  effect for LIST_STRING and TEXTSHOW) .
Internal Font List.

"Book Antiqua","_24B"
"Verdana","_10"
"Copperplate Gothic Bold","_10"
"Felix Titling","_10"
"Franklin Gothic Book","_10"
"Verdana","_8"
"Book Antiqua","_10"
"UniqueExtended","_10"
"Trebuchet MS","_10"
"Tempus Sans ITC","_10B"
"Tahoma","_10"
"Consolas","_10"
"Century Gothic","_10"
"Candara","_10B"
"Candara","_10"
"Candara","_12B"
"Candara","_12"
"Candara","_8"
Please redefine #define ZP_MAX_SYSTEMFONT

Update Fade System
- can fade in and fade out.

Update Draw GUI  Image.
- image texture correct  scale draw. ( not blur if fit of texture size).

Update RealInf System
- can use Texture Digit  or Font Digit.
- can use Font Message.

Update Font Width calculation
- correct size of message fit each control.

Update Drag Drop method
- dragdrop define slot and dialog by name.
- add ondrop out dialog event.
 


- and etc.





-------------------------------------------------------------------------------
ZicmA Planet GUI DEMO
http://zicma.rc-part.com/source/ZPGUI_DEMO%20Build%2023102009%20(TV3D6.5).rar

ZicmA Planet GUI DLL
http://zicma.rc-part.com/source/ZPGUIDLL%20Build23102009%20(TV3D6.5).rar

23-10-2009
----------------------------------------------------------------------------------------------------
Update Full Edit plane Controls.
- can load file to edit plane. and can edit file
- can read enter ascii for newline.
- save data to file.

Update Liststring Control.
- can use new structure object  it can contain  string  and color.

Update Multiple Dialog.
- support multiple edit controls and edit planes for true focus.

I'm sorry  for some update can't list to you.
Thank you all loader  :lol:
---------------------------------------------------------------------------------------------------

Demo Bug Fix - Exit loop and delete pointer
Add Controls - Add Edit Controls and Edit Plane Controls.

If u get Screen2text error  please try to tv3d6.5 this version
http://rapidshare.com/files/294658912/setup65-full.rar


--------------------
Control List
- List time image Control
- List string Control
- List group Control ( multiple group slot rank. )
- Edit Control.
- Button Control.
- Edit Plane Control.
- Textinfo Control.
- Tabmenu Control.
- Scalebar Control.
- Combo button Control.
- Combo list Control.
- Slider Control.
- Radio Control.
- Blank slot Control ( can set change images.)
- Border Control

-----------  Features. ----------------
Multiple dialog support.
- It can create multiple dialog  and it can make array of dialog
,Same as normal windows effect by sort group dialog and detection
or create stand alone dialog  work with multiple dialog detection.

Drag drop for multiple dialog  support.
- You can easy transfers data to other dialog by look in demo source code.
It will show method for transfers data.

Fade effect
- You can smooth show or hide dialog by fade time Smiley

Floating Object
- The data will separate of GUI Control. The control work by show and transfers data only.
You can keep  data object out from Control  for use that in your program.










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« Last Edit: January 31, 2011, 07:53:40 AM by zicmaxx » Logged

aksoysoft
Community Member
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Posts: 46


WWW
« Reply #1 on: June 03, 2008, 06:53:28 AM »

good project. Smiley
thank zicmaxx
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zicmaxx
Community Member
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Posts: 51


« Reply #2 on: June 03, 2008, 08:44:01 AM »

*---------------------------
« Last Edit: January 31, 2011, 04:32:49 AM by zicmaxx » Logged

zicmaxx
Community Member
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Posts: 51


« Reply #3 on: June 03, 2008, 08:45:57 AM »

*---------------------------
« Last Edit: January 31, 2011, 04:33:04 AM by zicmaxx » Logged

zicmaxx
Community Member
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Posts: 51


« Reply #4 on: June 03, 2008, 08:46:41 AM »

*---------------------------
« Last Edit: January 31, 2011, 04:33:21 AM by zicmaxx » Logged

zicmaxx
Community Member
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Posts: 51


« Reply #5 on: June 03, 2008, 08:49:02 AM »

*---------------------------
« Last Edit: January 31, 2011, 04:33:40 AM by zicmaxx » Logged

zicmaxx
Community Member
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Posts: 51


« Reply #6 on: October 23, 2009, 05:06:13 AM »

update  Shocked
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zicmaxx
Community Member
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Posts: 51


« Reply #7 on: January 31, 2011, 04:34:11 AM »

Update  Smiley
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