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Author Topic: VC3D Cloud and Terrain  (Read 2829 times)
vicchapman
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« on: March 16, 2010, 03:36:14 AM »

VC3D Cloud and Terrain (TV 6.3 / VB6)

Generates fake clouds. This is a rework of the smoke factory class that is/was available on the forums.

The following downloads are available:

 Demo application (34MB) - http://uploading.com/files/22m54d5c/VC3DCloudTerrainSetup.zip/
 PDF Help file (744KB) - http://uploading.com/files/663eccc9/VC3DCloudTerrainHelp.pdf/
 Video clip (MP4, 3.3MB) - http://uploading.com/files/5564a61c/VC3d%2BVideo.mp4/

(files are hosted at uploading.com - 60 second wait period for free download)
Cheers,
Vic

« Last Edit: March 23, 2010, 01:49:57 AM by vicchapman » Logged
Gamecode
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« Reply #1 on: March 16, 2010, 07:10:38 AM »

hmm ,looks good.
it isnt volumetric clouds?smoke factory=billboadrds ?
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Hypnotron
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« Reply #2 on: March 16, 2010, 09:20:49 AM »

first post ever in the community, no reputation and you've got an exe for us... 

not making any accusations but I for one have no reason to trust any binaries from you.
« Last Edit: March 16, 2010, 09:39:27 AM by Hypnotron » Logged
Toaster
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« Reply #3 on: March 16, 2010, 03:56:11 PM »

Uh please upload the images to http://www.imageshack.com or something like that.

Thanks,
-Toaster
« Last Edit: March 16, 2010, 07:38:22 PM by Toaster » Logged

Visit my site at: Unknown Abstraction
jviper
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Discipline in training


« Reply #4 on: March 16, 2010, 04:02:33 PM »

Hmmm, doesn't look too bad, though having to wait 60 seconds to see a picture is a bit of a pain. imageshack.com for the win.
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JAbstract.....Don't just imagine, make it happen!
vicchapman
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« Reply #5 on: March 17, 2010, 12:40:09 AM »

Hi,

I have uploaded the images to imageshack.com:

http://img28.imageshack.us/img28/4069/vc3dscreenprint2.jpg
http://img519.imageshack.us/img519/2930/vc3dscreenprint1.jpg
http://img36.imageshack.us/img36/4231/vc3dcloudproperties.jpg
http://img209.imageshack.us/img209/9840/vc3dsplashscreen.jpg

Hmm, it's a pity about the 60 second wait at upload.com...

I have membership there and was under the impression that those who downloaded
my files would be able to do so at premium download rate, but it looks like you have
to be a member to do so.

Thanks for heads-up on imageshack.com  Wink

Vic
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Gamecode
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« Reply #6 on: March 17, 2010, 02:49:20 AM »

hmmm,looks realy great.
source code ? :-D
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frumbert
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« Reply #7 on: September 09, 2010, 06:01:20 PM »

I'd started a project some time ago based on the same code but found it to be fairly unrealistic due to the way I was drawing my cloud textures. Can you post information about how you:
  • Created the cloud textures in the first place
  • Hope to simulate time-of-day lighting realistically in the cloud
  • Simulate internal depth (volume) and cloud density

Key snippets of your code would be nice, this is a developer area after all.
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For every solution there are an equal to or greater than number of exceptions.
vicchapman
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« Reply #8 on: September 13, 2010, 08:45:55 PM »


Hi

The the source code (VB6 project) is available here: http://uploading.com/files/f7696c91/VC3DCloudTerrainSource.zip/

The code is really messy, please excuse - but it works and I'm not a programmer... maybe in the hands of a real programmer this application can be taken to another level !


Most of the code comes from snippets that are/were available on this forum at some stage.
Unzip the source project to the same folder where you've installed VC3D Cloud and Terrain - this should have the sub folders and files needed to run the project.

Regarding your other questions:
The textures are mostly png with transparent background and can be created with GIMP - I also use any other textures I can find but there are only a handful that work well. You can also combine several textures to get a shadow effect in the clouds, etc. Here is an image - comes close volumetric clouds: http://img840.imageshack.us/i/fakevolcloudsvc3d.jpg/

Regarding the other two questions - there is a lighting implementation in the program but don't quite know how it works. I did not take a scientific approach to creating the clouds at all - tinkered with smoke.cls and other procedures in init.bas to get a working effect. Look at Subs distanceToCloud() and MoveClouds().


Cheers

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naruto
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« Reply #9 on: September 15, 2010, 04:03:09 PM »

could you upload the links to another uploading site
because uploading.com not works with me ..
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Eric
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« Reply #10 on: September 15, 2010, 08:25:47 PM »

http://7hq.org/sylvain/VC3DCloudTerrainSource.zip
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naruto
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« Reply #11 on: September 16, 2010, 03:51:38 AM »

Thanks Eric.. Smiley

but it needs two filed to work

1-ieframe.dll
2- formshowpdf.log
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